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Create separate sky injections
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lahm86 committed Jul 19, 2024
1 parent c6d558c commit cd2bd6d
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2 changes: 1 addition & 1 deletion CHANGELOG.md
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## [Unreleased](https://github.com/LostArtefacts/TR1X/compare/stable...develop) - ××××-××-××
- added deadly water feature from TR2+ for custom levels (#1404)
- added skybox support, with a default option provided for Lost Valley and Colosseum (#94)
- added skybox support, with a default option provided for Lost Valley, Colosseum and Obelisk of Khamoon (#94)
- fixed adjacent Midas Touch objects potentially allowing gold bar duplication in custom levels (#1415)

## [4.2](https://github.com/LostArtefacts/TR1X/compare/4.1.2...4.2) - 2024-07-14
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8 changes: 8 additions & 0 deletions GAMEFLOW.md
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Expand Up @@ -1333,6 +1333,14 @@ provided with the game achieves.
using the 3D pickups option.
</td>
</tr>
<tr valign="top">
<td>
<code>*_skybox.bin</code>
</td>
<td>
Injects a predefined skybox model into specific levels.
</td>
</tr>
<tr valign="top">
<td>
<code>*_textures.bin</code>
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4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -554,7 +554,7 @@ Not all options are turned on by default. Refer to `TR1X_ConfigTool.exe` for det
- added a vsync option
- added contextual arrows to menu options
- added support for animated room sprites, which also restores intended behavior in, for example, The Cistern room 0
- added skybox support, with a default option provided for Lost Valley and Colosseum; custom level builders can use object slot `184`
- added skybox support, with a default option provided for Lost Valley, Colosseum and Obelisk of Khamoon; custom level builders can use object slot `184`
- changed the Scion in The Great Pyramid from spawning blood when hit to a richochet effect
- fixed thin black lines between polygons
- fixed black screen flashing when navigating the inventory
Expand All @@ -574,7 +574,7 @@ Not all options are turned on by default. Refer to `TR1X_ConfigTool.exe` for det
- **The Cistern**: missing textures in rooms 3 and 9 and a stretched texture in room 102
- **Tomb of Tihocan**: incorrect textures in rooms 75 and 89 and a misaligned texture in room 104
- **City of Khamoon**: incorrect textures in rooms 47, 48, 51, 60 and 64, and a missing texture in room 58
- **Obelisk of Khamoon**: incorrect textures in rooms 22, 23, 42 and 65
- **Obelisk of Khamoon**: incorrect textures in rooms 22, 23, 42 and 65; added shading to the gaps into City of Khamoon in rooms 8 and 20/21
- **Sanctuary of the Scion**: missing textures in rooms 1, 11, 21, 52, 53, and 54
- **Natla's Mines**: a missing texture in room 35, overlapping textures in room 55, an incorrect texture in room 69, and stretched textures in rooms 23 and 24
- **Pre-Atlantis Cutscene**: stretched textures in rooms 6 and 21
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5 changes: 3 additions & 2 deletions data/ship/cfg/TR1X_gameflow.json5
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Expand Up @@ -105,8 +105,8 @@
"type": "normal",
"music": 57,
"injections": [
"data/injections/skybox.bin",
"data/injections/valley_itemrots.bin",
"data/injections/valley_skybox.bin",
"data/injections/valley_textures.bin",
],
"sequence": [
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"data/injections/colosseum_door.bin",
"data/injections/colosseum_fd.bin",
"data/injections/colosseum_itemrots.bin",
"data/injections/colosseum_skybox.bin",
"data/injections/colosseum_textures.bin",
"data/injections/skybox.bin",
],
"sequence": [
{"type": "loading_screen", "picture_path": "data/images/greece.webp", "display_time": 5},
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"injections": [
"data/injections/obelisk_fd.bin",
"data/injections/obelisk_itemrots.bin",
"data/injections/obelisk_skybox.bin",
"data/injections/obelisk_textures.bin",
],
"sequence": [
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