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Ogre files importer (.mesh/.skeleton/.material) blender addon

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Ogre Blender Importer

Ogre files importer (.mesh/.skeleton/.material) blender addon

The objective of this project is to recode the c++ class from ogre: Ogre::MeshSerializer, Ogre::SkeletonSerializer and Ogre::MaterialSerializer as interface between binary Ogre files (.mesh, .skeleton and .material) and blender.

How to install

git clone this repo inside your "script/addon" directory of blender (in AppData or Program Files)

git clone https://github.com/lamogui/ogre_blender_importer.git

then activate the addon in blender

File > User Preferences > Add-ons > Ogre Blender Importer

How to use

Note that is early dev code so number of features are missing.

Currently you can only load (.mesh) from the graphical interface and there is many limitations:

  • No materials are loaded or linked
  • No skeleton are loaded or linked
  • Mesh with multiple submesh crash
  • Only support version 1.10 of Ogre Mesh

Some experimental code is available to load .material and .skeleton see below

Manual usage

You can to use addon "manually" using a terminal or powershell (so you need to add blender to PATH).

Material (.material)

blender --python OgreMaterialSerializer.py -- file.material

Currently import simple things like Diffuse/Ambiant/Specular but also textures. Textures are automatically loaded No support at all for CYCLES

Skeleton (.skeleton)

blender --python OgreSkeletonSerializer.py -- file.skeleton

Currently import armature only. For animations check the branch head_tail_experiment for import animation (incorrectly).

Mesh (.mesh)

blender --python OgreMeshSerializer.py -- file.mesh

Currently import mesh (only vertex positions and faces). No link with skeleton/materials. One object is created per mesh (not submesh).

How to contribute

Go to https://bitbucket.org/sinbad/ogre/src Translate the code of Ogre::MeshSerializer, Ogre::SkeletonSerializerImpl and Ogre::MaterialSerializer into python3 for blender (bpy).

TODO

  • Correctly load animations (maths are buggy at the moment view head_tail_experiment branch)
  • Support scale import for bone
  • Import more .material parameters
  • Finnish the .mesh importer
  • Support older versions for .mesh and .Skeleton
  • Support Ogre2 Mesh and Skeletons
  • Mesh, Skeleton and Material exporters

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