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Fix comment indentation.
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KineticTheory committed Nov 14, 2018
1 parent 8817b41 commit a93342d
Showing 1 changed file with 17 additions and 17 deletions.
34 changes: 17 additions & 17 deletions src/mesh_element/Element_Definition.hh
Original file line number Diff line number Diff line change
Expand Up @@ -119,25 +119,25 @@ public:
* </a> (Adobe PDF format) are are available at the CGNS www site.
*/
enum Element_Type {
NODE, /*!< A dimensionless point in space. */
BAR_2, /*!< The basic one-D, two-node "line" element. */
NODE, //!< A dimensionless point in space.
BAR_2, //!< The basic one-D, two-node "line" element.
BAR_3, /*!< Same as "BAR_2" except that a node is added in the
* center. */
TRI_3, /*!< The basic two-D, three-node, "triangle" element. */
* center. */
TRI_3, //!< The basic two-D, three-node, "triangle" element.
TRI_6, /*!< Same as "TRI_3" except that nodes are added in the * middle
* of each edge. This is the standard quadratic-serendipity
* finite element triangle.*/
QUAD_4, /*!< The basic two-D, four-node "quadrilateral" element. */
QUAD_5, /*!< A quad with a node in the center of one face. */
* of each edge. This is the standard quadratic-serendipity
* finite element triangle.*/
QUAD_4, //!< The basic two-D, four-node "quadrilateral" element.
QUAD_5, //!< A quad with a node in the center of one face.
QUAD_6, /*!< A quad with nodes in the center of two ADJOINING
* faces. This is the default QUAD_6. */
QUAD_6a, /*!< A quad with nodes in the center of two ADJOINING faces. */
QUAD_6o, /*!< A quad with nodes in the center of two OPPOSITE faces. */
QUAD_7, /*!< A quad with nodes in the center of three faces. */
* faces. This is the default QUAD_6. */
QUAD_6a, //!< A quad with nodes in the center of two ADJOINING faces.
QUAD_6o, //!< A quad with nodes in the center of two OPPOSITE faces.
QUAD_7, //!< A quad with nodes in the center of three faces.
QUAD_8, /*!< A quad with nodes in the center of all four faces. This is
* standard quadratic-serendipity finite element quad.*/
* standard quadratic-serendipity finite element quad.*/
QUAD_9, /*!< Same as "QUAD_8" except a node is added in the center of
* the quad. */
* the quad. */
PENTAGON_5, /*!< The basic two-D, five-node "pentagon" element. Elements
* with this topology are quite common in an AMR mesh. */
HEXAGON_6, /*!< The basic two-D, six-node "hexagon" element. Elements with
Expand All @@ -146,7 +146,7 @@ public:
* with this topology can occur in an AMR mesh. */
OCTAGON_8, /*!< The basic two-D, eight-node "octagon" element. Elements
* with this topology can occur in an AMR mesh. */
TETRA_4, /*!< The basic three-D, four-node "tetrahedral" element. */
TETRA_4, //!< The basic three-D, four-node "tetrahedral" element.
TETRA_10, /*!< Same as "TETRA_4" except that a node is added in the middle
* of each edge. This is the standard quadratic-serendipity
* finite element tet.*/
Expand All @@ -161,15 +161,15 @@ public:
* finite element wedge.*/
PENTA_18, /*!< Same as "PENTA-15" except that nodes are added in the
* center of each quadrilateral face. */
HEXA_8, /*!< The basic three-D, eight-node "hexahedron". */
HEXA_8, //!< The basic three-D, eight-node "hexahedron".
HEXA_20, /*!< Same as "HEXA_8" except that a node is added in the center
* of each edge. This is the standard quadratic-serendipity
* finite element hex.*/
HEXA_27, /*!< Same as "HEXA_20" except that a node is added in the center
* of each face, and at the center of the element. */
POLYHEDRON, /*!< A hexahedron with, possibly, subdivided hexadedral
* neighbors. */
POLYGON, /*!< A polygon element with straight sides. */
POLYGON, //!< A polygon element with straight sides.
NUMBER_OF_ELEMENT_TYPES
};

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