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.DS_Store |
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#--------------------------------------------------------------------------------- | ||
# Clear the implicit built in rules | ||
#--------------------------------------------------------------------------------- | ||
.SUFFIXES: | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(DEVKITPPC)),) | ||
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC") | ||
endif | ||
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include $(DEVKITPPC)/wii_rules | ||
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#--------------------------------------------------------------------------------- | ||
# TARGET is the name of the output | ||
# BUILD is the directory where object files & intermediate files will be placed | ||
# SOURCES is a list of directories containing source code | ||
# INCLUDES is a list of directories containing extra header files | ||
#--------------------------------------------------------------------------------- | ||
TARGET := $(notdir $(CURDIR)) | ||
BUILD := build | ||
SOURCES := source | ||
DATA := data | ||
INCLUDES := | ||
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#--------------------------------------------------------------------------------- | ||
# options for code generation | ||
#--------------------------------------------------------------------------------- | ||
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CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE) | ||
CXXFLAGS = $(CFLAGS) | ||
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LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map | ||
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#--------------------------------------------------------------------------------- | ||
# any extra libraries we wish to link with the project | ||
#--------------------------------------------------------------------------------- | ||
LIBS := -lwiiuse -lbte -logc -lm -lwiilight | ||
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#--------------------------------------------------------------------------------- | ||
# list of directories containing libraries, this must be the top level containing | ||
# include and lib | ||
#--------------------------------------------------------------------------------- | ||
LIBDIRS := | ||
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#--------------------------------------------------------------------------------- | ||
# no real need to edit anything past this point unless you need to add additional | ||
# rules for different file extensions | ||
#--------------------------------------------------------------------------------- | ||
ifneq ($(BUILD),$(notdir $(CURDIR))) | ||
#--------------------------------------------------------------------------------- | ||
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export OUTPUT := $(CURDIR)/$(TARGET) | ||
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) | ||
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export DEPSDIR := $(CURDIR)/$(BUILD) | ||
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#--------------------------------------------------------------------------------- | ||
# automatically build a list of object files for our project | ||
#--------------------------------------------------------------------------------- | ||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) | ||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) | ||
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) | ||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S))) | ||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) | ||
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#--------------------------------------------------------------------------------- | ||
# use CXX for linking C++ projects, CC for standard C | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(CPPFILES)),) | ||
export LD := $(CC) | ||
else | ||
export LD := $(CXX) | ||
endif | ||
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export OFILES_BIN := $(addsuffix .o,$(BINFILES)) | ||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(sFILES:.s=.o) $(SFILES:.S=.o) | ||
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES) | ||
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export HFILES := $(addsuffix .h,$(subst .,_,$(BINFILES))) | ||
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#--------------------------------------------------------------------------------- | ||
# build a list of include paths | ||
#--------------------------------------------------------------------------------- | ||
export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \ | ||
-I$(CURDIR)/$(BUILD) \ | ||
-I$(LIBOGC_INC) | ||
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#--------------------------------------------------------------------------------- | ||
# build a list of library paths | ||
#--------------------------------------------------------------------------------- | ||
export LIBPATHS := -L$(LIBOGC_LIB) $(foreach dir,$(LIBDIRS),-L$(dir)/lib) | ||
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export OUTPUT := $(CURDIR)/$(TARGET) | ||
.PHONY: $(BUILD) clean | ||
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#--------------------------------------------------------------------------------- | ||
$(BUILD): | ||
@[ -d $@ ] || mkdir -p $@ | ||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile | ||
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#--------------------------------------------------------------------------------- | ||
clean: | ||
@echo clean ... | ||
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol | ||
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#--------------------------------------------------------------------------------- | ||
run: | ||
wiiload $(TARGET).dol | ||
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#--------------------------------------------------------------------------------- | ||
else | ||
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DEPENDS := $(OFILES:.o=.d) | ||
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#--------------------------------------------------------------------------------- | ||
# main targets | ||
#--------------------------------------------------------------------------------- | ||
$(OUTPUT).dol: $(OUTPUT).elf | ||
$(OUTPUT).elf: $(OFILES) | ||
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$(OFILES_SOURCES) : $(HFILES) | ||
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#--------------------------------------------------------------------------------- | ||
# This rule links in binary data with the .jpg extension | ||
#--------------------------------------------------------------------------------- | ||
%.jpg.o %_jpg.h : %.jpg | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
$(bin2o) | ||
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-include $(DEPENDS) | ||
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#--------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------- |
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# GlowWii | ||
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GlowWii is an app to illuminate your Wii disc drive light. Unlike other apps that have been made, this app supports using illumination patterns that Nintendo made (for example, the pattern for when you get a Wii message, which mimics the call of a bush warbler). | ||
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This app also supports illuminating a solid light with a brightness of your choice. | ||
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GlowWii doesn't work on Dolphin Emulator, Wii U, or Wii Mini because they don't have a disc drive light. |
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<?xml version='1.0' encoding='UTF-8' standalone='yes'?> | ||
<app version='1.0'> | ||
<name>GlowWii</name> | ||
<coder>Larsenv</coder> | ||
<version>1.0</version> | ||
<release_date>20220421000000</release_date> | ||
<short_description>Make your Wii disc drive light glow.</short_description> | ||
<long_description>GlowWii is an app to illuminate your Wii disc drive light. Unlike other apps that have been made, this app supports using illumination patterns that Nintendo made (for example, the pattern for when you get a Wii message, which mimics the call of a bush warbler). | ||
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This app also supports illuminating a solid light with a brightness of your choice. | ||
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GlowWii doesn't work on Dolphin Emulator, Wii U, or Wii Mini because they don't have a disc drive light.</long_description> | ||
</app> |
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