Skip to content

Commit

Permalink
Update QuestAreaCodeType.cs - more values from testing other ms ver.
Browse files Browse the repository at this point in the history
  • Loading branch information
lastbattle committed Nov 24, 2024
1 parent 7fc5560 commit d8cded1
Showing 1 changed file with 5 additions and 4 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -41,14 +41,15 @@ public enum QuestAreaCodeType
Character_Evan = 0x7,
Character_Mercedes = 0x8,
Character_Phantom = 0x9,
Job_Quest = 0xA, // 10
Battle_Mode = 0x0B, // 11 in log, claude 3.5
Special_Training = 0x0C, // 12 in log, claude 3.5
Job_Training = 0x0D, // 13 in log, claude 3.5
Character_Dual_Blade = 0x0E, // 14 in log, claude 3.5
Character_Cygnus_Knights = 0x0F, // 15 in log, claude 3.5
Character_Resistance = 0x10, // 16 in log, claude 3.5
// Reserved 0x11
Showa = 0x12, // 18 in log, claude 3.5
Silent_Crusade = 0x11, // 17
Showa_Town = 0x12, // 18 in log, claude 3.5
// Reserved 0x13
Maple_Island = 0x14, // correct
Kaiser_Nova = 0x16, // 22 in log, claude 3.5
Expand All @@ -73,10 +74,10 @@ public enum QuestAreaCodeType
Ellin_Forest = 0x27, // 39
Korean_Folk_Town = 0x28, // 40 in log, claude 3.5
Leafre = 0x29, // 41
// 0x2A
Maple_High_School = 0x2A, // 42 or Red Leaf High
Magatia = 0x2B, // 43 in log, claude 3.5
Mu_Lung = 0x2C, // 44 in log, claude 3.5
// Reserved 0x2D
WorldTour = 0x2D, // 45
Temple_of_Time = 0x2E, // 46 in log, claude 3.5
Knight_Stronghold = 0x2F, // 47 in log, claude 3.5

Expand Down

0 comments on commit d8cded1

Please sign in to comment.