I'm Michal, a passionate developer currently focused on building a Graphics Engine using OpenGL. My journey with C++ began when I was 14, and since then, I've been striving to master it. I’m excited to connect with like-minded developers and explore new opportunities for collaboration.
- 🌌 Current Project: Developing my own Graphics Engine using OpenGL for rendering.
- 🎯 Goal: Achieve mastery in C++ and advance my skills in graphics programming.
- 🌱 Open to Collaboration: I’m interested in working on projects involving:
- C/C++ (both low-level and high-level), C++/CLI, C#, and Python
- Graphics/Game Engine programming with a focus on OpenGL API.
I'm also enthusiastic about expanding my expertise to other graphics APIs, always eager to learn and adapt to new technologies.
- Languages: C, C++, C#, Python, NASM
- Technologies: OpenGL, Game Engine Development, Rendering Techniques
- Other Tools: C++/CLI, Git
- Advice and Support: Always open to suggestions and insights from experienced developers. Any help is appreciated! 😊
- Contact: Feel free to reach out at michallata101@gmail.com or connect with me on LinkedIn
- ⚡ I fell in love with C++ at the age of 14 and haven't looked back since!
- 😅 Disclaimer: I'm all about game development, but please don’t ask me about game hacking!
- FlyEngine: A lightweight C++ graphics engine designed for 3D applications. FlyEngine offers flexible tools for shader management, texture handling, and interaction, making it efficient and adaptable for various 3D applications.
- First-Website: An educational web development project created for university coursework. Currently focused on foundational skills in HTML, CSS, and JavaScript, with plans to expand into additional web technologies in future updates.
Thank you for visiting my profile! If you’re interested in graphics programming, OpenGL, or C++ development, don’t hesitate to connect. Let’s create something amazing together! 😊