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Description
Related: GLSL Compute shader throws same error #22
Passthrough compute shade:
#version 330
layout(triangles) in;
layout(triangle_strip, max_vertices = 3) out;
void main() {
for(int i = 0; i < 3; i++) {
gl_Position = gl_in[i].gl_Position;
EmitVertex();
}
EndPrimitive();
}
results in:
Parse error: Error in triGeometry_g.geom: Ln: 3 Col: 21
layout(triangles) in;
^
Expecting: Type qualifier, identifier, 'layout' or 'struct'
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