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Hi,
I want to use this project from Rust, so I went ahead and added output support for it.
I decided to generate a byte string literal (
[u8]
) with an added\0
at the end instead of the usual Ruststr
because that makes it easier to pass on to the OpenGL functions, sincestr
is unicode and not null-terminated either.heart.frag generates the following output:
Leading whitespaces are ignored, so no special handling of the indentation is required, as can be seen here on the Rust Playground.