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blackymax/update audio calling game #47
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if (audioCallingData.isEnd) { | ||
return <FinishWindow />; | ||
} | ||
if (audioCallingData.isStart && !audioCallingData.isEnd) { | ||
if (!isCountdown && audioCallingData.isStart && !audioCallingData.isEnd) { |
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Лишняя проверка: Если бы был isCountdown === true, мы бы уже вышли в первом return
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done
changeCountDown, | ||
fetchExtraWords, | ||
fetchGameWords, | ||
} from '../../../store/actions/gamesActions'; |
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Порядок импортов: компоненты перед действиями
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done
const toggleResetEndGame = () => dispatch(resetEndGame()); | ||
const startGame = (isStart: boolean) => dispatch(clickStartGame(isStart)); | ||
const reset = () => dispatch(resetWordsToStartNewGame()); | ||
const sendWords = (array: Array<{ word: IWord; correct: boolean }>) => | ||
dispatch(addWordsToUserDictionary(array, userDictionary, userData)); | ||
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const unmountSound = () => { | ||
const audioPromise = audio.play(); |
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Вот тут будет звучание напоследок. нельзя никак от него избавиться?
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done
import { Button } from '@material-ui/core'; | ||
import GameAnswer from './GameAnswer'; | ||
import GameExitBtn from '../../commonComponents/GameExitBtn/GameExitBtn'; | ||
import GameQuestion from './GameQuestion'; | ||
import GameTracker from '../../commonComponents/GameTracker/GameTracker'; | ||
import VolumeRange from '../../commonComponents/VolumeRange/VolumeRange'; | ||
import backendURL, { correctUrl, skipUrl, incorrectUrl, MAX_VOLUME } from '../../../constants'; | ||
import backendURL, { correctUrl, incorrectUrl, MAX_VOLUME, skipUrl } from '../../../constants'; |
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Константы к константам, после экшнов
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done
@@ -20,6 +20,9 @@ const useStyles = makeStyles(() => | |||
width: '50%', | |||
fontSize: '24px', | |||
marginLeft: '10px', | |||
root: { |
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а так будет работать? у тебя сейчас root вложен в input...
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unusable class, deleted
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