- EssentialMode
- foodhud https://drive.google.com/file/d/0B4xRHUr3JifOS0RLTmhhdFNaaEE/view
vdk_inventory https://github.com/vodkhard/vdk_inventory
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2017-05-19 V0.1 Released first version
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2017-05-19 V0.1.1 Added a config file! Added more informations in the post. Now in a zip file, easier to install.
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2017-05-20 V0.2 Added GlobalMultiplier in the config file! Added animations for Drinking and Eating. Now you die when you reach 51% of your health (Regeneration was preventing the death of the player) When you die, your needs are replenish
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2017-05-20 V0.3 Added External resources that I modified to be able to integrate my foodhud. vdk_inventory, gb_needs There is some shop missing in gb_needs. If you someone want to contribute, you are welcome to.
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2017-05-20 V0.3.1 Release a modified version of frfuel to prevent it from crashing on client start. (Main link) Fixed (Trying to) the DataReader mysql error causing by gb_foodshops (github) Moved changedlog on github.
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Download the resource here : https://github.com/ldlac/foodhud_externals
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Place the folder "vdk_inventory" and "gb_foodshops" to resources folder of FiveM
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Execute modified.sql file in your database (will create the tables, the constraints and add some examples items)
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If you already have vdk_inventory installed, there is two fields to add in the
items
table "value" and "type" -
DON'T FORGET TO MATCH THE ID IN THE SCRIPT WITH THE ONE IN YOUR DATABASE
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Change your database configuration in config.lua
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Populate the
items
and useruser_inventory
tables to test -
Add your items to the Database. id - libelle - value (%gain) - type (1 drink, 2 eat)
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Modify the array in fooditems_sv.lua to match your database
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Modify the buttons in foodGUI.lua to match your database - Starting at line : 183 DON'T FORGET TO MATCH THE ID IN THE SCRIPT WITH THE ONE IN YOUR DATABASE
- For users : Press your Replay Help Button (usually 'K') to show the menu
- E Near the shop marker
- For developers : Use "player:receiveItem" and "player:looseItem" events with the item id and quantity as parameters events to add or remove items from the inventory
https://forum.fivem.net/t/release-gui-script-v0-8
For the menu
These two resources have not been made by me. I modified them to match my foodhud script. Credits goes to their respective creator.
##Modification to vdk_inventory
vdkinv.lua
function ItemMenu(itemId)
ClearMenu()
MenuTitle = "Details:"
Menu.addButton("Utiliser", "use", itemId)
Menu.addButton("Donner", "give", itemId)
end
function use(item)
if (ITEMS[item].quantity - 1 >= 0) then
-- Nice var swap for nothing
TriggerEvent("player:looseItem", item, 1)
TriggerServerEvent("item:updateQuantity", 1, item)
-- Calling the Hunger/Thirst
if ITEMS[item].type == 2 then
TriggerEvent("food:eat", ITEMS[item])
elseif ITEMS[item].type == 1 then
TriggerEvent("food:drink", ITEMS[item])
else
-- Any other type? Drugs??????
Toxicated()
Citizen.Wait(7000)
ClearPedTasks(GetPlayerPed(-1))
Reality()
end
end
end
--------------------------------------------------------
function Toxicated()
Citizen.Wait(5000)
DoScreenFadeOut(1000)
Citizen.Wait(1000)
ClearPedTasksImmediately(GetPlayerPed(-1))
SetTimecycleModifier("spectator5")
SetPedMotionBlur(GetPlayerPed(-1), true)
SetPedMovementClipset(GetPlayerPed(-1), "MOVE_M@DRUNK@SLIGHTLYDRUNK", true)
SetPedIsDrunk(GetPlayerPed(-1), true)
DoScreenFadeIn(1000)
end
function Reality()
Citizen.Wait(50000)
DoScreenFadeOut(1000)
Citizen.Wait(1000)
DoScreenFadeIn(1000)
ClearTimecycleModifier()
ResetScenarioTypesEnabled()
ResetPedMovementClipset(GetPlayerPed(-1), 0)
SetPedIsDrunk(GetPlayerPed(-1), false)
SetPedMotionBlur(GetPlayerPed(-1), false)
end
server.lua
AddEventHandler("item:getItems", function()
items = {}
local player = getPlayerID(source)
local executed_query = MySQL:executeQuery("SELECT * FROM user_inventory JOIN items ON `user_inventory`.`item_id` = `items`.`id` WHERE user_id = '@username'", { ['@username'] = player })
local result = MySQL:getResults(executed_query, { 'quantity', 'libelle', 'item_id', 'value', 'type' }, "item_id")
if (result) then
for _, v in ipairs(result) do
t = { ["quantity"] = v.quantity, ["libelle"] = v.libelle, ["value"] = v.value , ["type"] = v.type }
table.insert(items, tonumber(v.item_id), t)
end
end
TriggerClientEvent("gui:getItems", source, items)
end)