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This plugin allows Flutter desktop apps to Auto launch on startup / login.

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leanflutter/launch_at_startup

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launch_at_startup

pub version

This plugin allows Flutter desktop apps to Auto launch on startup / login.


English | 简体中文


Platform Support

Linux macOS* Windows
✔️ ✔️ ✔️

*Required macOS support installation instructions below

Quick Start

Installation

Add this to your package's pubspec.yaml file:

dependencies:
  launch_at_startup: ^0.3.1

Or

dependencies:
  launch_at_startup:
    git:
      url: https://github.com/leanflutter/launch_at_startup.git
      ref: main

Usage

import 'dart:io';

import 'package:launch_at_startup/launch_at_startup.dart';
import 'package:package_info_plus/package_info_plus.dart';

void main() async {
  WidgetsFlutterBinding.ensureInitialized();

  PackageInfo packageInfo = await PackageInfo.fromPlatform();

  launchAtStartup.setup(
    appName: packageInfo.appName,
    appPath: Platform.resolvedExecutable,
    // Set packageName parameter to support MSIX.
    packageName: 'dev.leanflutter.examples.launchatstartupexample',
  );

  await launchAtStartup.enable();
  await launchAtStartup.disable();
  bool isEnabled = await launchAtStartup.isEnabled();

  runApp(const MyApp());
}

// ...

Please see the example app of this plugin for a full example.

macOS Support

Setup

Add platform channel code to your macos/Runner/MainFlutterWindow.swift file.

import Cocoa
import FlutterMacOS
// Add the LaunchAtLogin module
import LaunchAtLogin
//

class MainFlutterWindow: NSWindow {
  override func awakeFromNib() {
    let flutterViewController = FlutterViewController.init()
    let windowFrame = self.frame
    self.contentViewController = flutterViewController
    self.setFrame(windowFrame, display: true)

    // Add FlutterMethodChannel platform code
    FlutterMethodChannel(
      name: "launch_at_startup", binaryMessenger: flutterViewController.engine.binaryMessenger
    )
    .setMethodCallHandler { (_ call: FlutterMethodCall, result: @escaping FlutterResult) in
      switch call.method {
      case "launchAtStartupIsEnabled":
        result(LaunchAtLogin.isEnabled)
      case "launchAtStartupSetEnabled":
        if let arguments = call.arguments as? [String: Any] {
          LaunchAtLogin.isEnabled = arguments["setEnabledValue"] as! Bool
        }
        result(nil)
      default:
        result(FlutterMethodNotImplemented)
      }
    }
    //

    RegisterGeneratedPlugins(registry: flutterViewController)

    super.awakeFromNib()
  }
}

then open your macos/ folder in Xcode and do the following:

Instructions referenced from "LaunchAtLogin" package repository. Read for more details and FAQ's.

Requirements

macOS 10.13+

Install

Add https://github.com/sindresorhus/LaunchAtLogin in the “Swift Package Manager” tab in Xcode.

Usage

Skip this step if your app targets macOS 13 or later.

Add a new “Run Script Phase” below (not into) “Copy Bundle Resources” in “Build Phases” with the following:

"${BUILT_PRODUCTS_DIR}/LaunchAtLogin_LaunchAtLogin.bundle/Contents/Resources/copy-helper-swiftpm.sh"

And uncheck “Based on dependency analysis”.

The build phase cannot run with "User Script Sandboxing" enabled. With Xcode 15 or newer where it is enabled by default, disable "User Script Sandboxing" in build settings.

(It needs some extra works to have our script to comply with the build phase sandbox.) (I would name the run script Copy “Launch at Login Helper”)

Who's using it?

License

MIT