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[Feature] Implement fixed-foveated rendering #274
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kanerogers
added
feature
A new feature to add to the engine
rendering
An issue with the rendering system
labels
Jul 19, 2022
6 tasks
BackgroundOpenXRImplementing FFR seems to need a couple of dependent extensions in OpenXR The setup seems to look something like this:
VulkanAnd then on the Vulkan side: TODO
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This was closed in #415 |
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Background
Speaking with an Oculus Engineer, one of the biggest ways we can get an improvement out of our rendering pipeline is to use Fixed-Foveated rendering.
Facebook has an OpenXR extension that should make this very easy to implement.
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