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Entity list for R‐Type game
The purpose of this entity is to represent the scenery of the game, it can be animated and rendered.
This entity represent the player in the game. It will react to the user inputs to move in the scene and attack enemies. This entity will be able to receive damage from enemies, dropping its life by x (attack power). It will also be rendered and animated.
This entity represent an enemy for the player in the game, it will be able to move toward the player and deal damage in case of collision. It has health points and is vulnerable to player shots. It is also rendered and animated.
This entity represent the projectiles which can be shot or thrown by the player or by an enemy . It can move on the scene and deal damage to targets it hits depending on its firepower. It is rendered and animated.