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Debug Scenes
Here are quick explanations of the debug scenes inside the “scenes/DEBUG” folder.
This is just a single node, a “ImmediateGeometry” node with “Coll_Sphere.gd” attached to it. This scene is meant to be instanced through code. Be sure to emit the “Coll_Sphere_Show” signal inside “Player.gd” somewhere.
Check these links to sections of this manual for more information.
This is a single “ImmediateGeometry” node with “Pos_Visual_Axis.gd” attached to it. This scene is meant to be instanced inside the editor. You do this by simply instancing it to the root node and emitting the “Render_Pos” signal inside “Player.gd”. You can attach it to whatever node you want, really. But you’ll need to edit the line inside “Pos_Visual_Axis.gd” that connects the “Set_Position()” function to whatever node you need it to connect to.
Check these links for more information: