Call Fire on a Scene? #69
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Thanks for the excellent library. My TS is weak, but I'm happy to contribute on stuff I can wrap my head around. I'm trying to implement a way to fire a Scene. I tried to replicate the code found in Clip to access a command but I must be missing something as it errors out every time. First, am I approaching this the right way? `export declare class Scene extends Namespace<GettableProperties, TransformedProperties, SettableProperties, ObservableProperties> {
}`
Or is there a simpler way to let commands pass through? Then, is this how I would call the command?
Thanks! |
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Replies: 2 comments 2 replies
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Update - user error here. Maybe I can clear something up for someone else finding this. The way that works to call fire on a scene is this:
Thanks again for this project. |
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Update - user error here. Maybe I can clear something up for someone else finding this. The way that works to call fire on a scene is this:
scene[index].sendCommand("fire");
Thanks again for this project.