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29 changes: 29 additions & 0 deletions
29
engine/src/main/java/com/lfk/justweengine/anim/AliveAnimation.java
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package com.lfk.justweengine.anim; | ||
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import com.lfk.justweengine.engine.GameTimer; | ||
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/** | ||
* 判断生死 | ||
* | ||
* @author liufengkai | ||
* Created by liufengkai on 15/12/5. | ||
*/ | ||
public class AliveAnimation extends BaseAnim { | ||
private int liftTime; | ||
private GameTimer timer; | ||
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public AliveAnimation(int liftTime) { | ||
this.liftTime = liftTime; | ||
this.timer = new GameTimer(); | ||
animating = true; | ||
animType = AnimType.ALIVE; | ||
} | ||
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@Override | ||
public boolean adjustAlive(boolean ori) { | ||
if (liftTime > 0 && timer.stopWatch(liftTime)) { | ||
ori = false; | ||
} | ||
return ori; | ||
} | ||
} |
41 changes: 41 additions & 0 deletions
41
engine/src/main/java/com/lfk/justweengine/anim/AlphaAnimation.java
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package com.lfk.justweengine.anim; | ||
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/** | ||
* 透明度动画 | ||
* | ||
* @author liufengkai | ||
* Created by liufengkai on 15/11/28. | ||
*/ | ||
public class AlphaAnimation extends BaseAnim { | ||
private int maxAlpha; | ||
private int minAlpha; | ||
private int changeAlpha; | ||
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public AlphaAnimation(int changeAlpha) { | ||
this(255, 0, changeAlpha); | ||
} | ||
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public AlphaAnimation(int maxAlpha, int minAlpha, int changeAlpha) { | ||
super(); | ||
this.maxAlpha = maxAlpha; | ||
this.minAlpha = minAlpha; | ||
this.changeAlpha = changeAlpha; | ||
this.animType = AnimType.ALPHA; | ||
this.animating = true; | ||
} | ||
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@Override | ||
public int adjustAlpha(int ori) { | ||
int modified = ori; | ||
modified += changeAlpha; | ||
if (modified < minAlpha) { | ||
modified = minAlpha; | ||
animating = false; | ||
} | ||
if (modified > maxAlpha) { | ||
modified = maxAlpha; | ||
animating = false; | ||
} | ||
return modified; | ||
} | ||
} |
36 changes: 36 additions & 0 deletions
36
engine/src/main/java/com/lfk/justweengine/anim/AnimType.java
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package com.lfk.justweengine.anim; | ||
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/** | ||
* 动画类型 | ||
* | ||
* @author liufengkai | ||
* Created by liufengkai on 15/11/28. | ||
*/ | ||
public enum AnimType { | ||
// anim with frame change | ||
FRAME, | ||
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ALPHA, | ||
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SCALE, | ||
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ROTATION, | ||
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POSITION, | ||
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WRAPMOVE, | ||
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ALIVE, | ||
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SHOOT, | ||
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ZOOM, | ||
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ZOOM_CENTER, | ||
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MASK, | ||
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COLOR, | ||
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NULL | ||
} |
55 changes: 55 additions & 0 deletions
55
engine/src/main/java/com/lfk/justweengine/anim/BaseAnim.java
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package com.lfk.justweengine.anim; | ||
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import android.graphics.Rect; | ||
import android.renderscript.Float2; | ||
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/** | ||
* 动画基类 | ||
* | ||
* @author liufengkai | ||
* Created by liufengkai on 15/11/28. | ||
*/ | ||
public class BaseAnim { | ||
// Is it running ? | ||
public boolean animating; | ||
// anim type | ||
public AnimType animType; | ||
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// init | ||
public BaseAnim() { | ||
animating = false; | ||
animType = AnimType.NULL; | ||
} | ||
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public int adjustAlpha(int ori) { | ||
return ori; | ||
} | ||
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public int adjustFrame(int ori) { | ||
return ori; | ||
} | ||
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public Float2 adjustScale(Float2 ori) { | ||
return ori; | ||
} | ||
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public float adjustRotation(float ori) { | ||
return ori; | ||
} | ||
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public Float2 adjustPosition(Float2 ori) { | ||
return ori; | ||
} | ||
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public boolean adjustAlive(boolean ori) { | ||
return ori; | ||
} | ||
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public Rect adjustScale(Rect ori) { | ||
return ori; | ||
} | ||
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public float adjustTag(float ori) { | ||
return ori; | ||
} | ||
} |
33 changes: 33 additions & 0 deletions
33
engine/src/main/java/com/lfk/justweengine/anim/CircleMoveAnimation.java
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package com.lfk.justweengine.anim; | ||
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import android.graphics.Point; | ||
import android.renderscript.Float2; | ||
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/** | ||
* Created by liufengkai on 15/11/29. | ||
*/ | ||
public class CircleMoveAnimation extends BaseAnim { | ||
private int radius; | ||
private Point center; | ||
private double angle; | ||
private float velocity; | ||
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public CircleMoveAnimation(int centerX, int centerY, | ||
int radius, double angle, | ||
float velocity) { | ||
animating = true; | ||
animType = AnimType.POSITION; | ||
this.center = new Point(centerX, centerY); | ||
this.radius = radius; | ||
this.angle = angle; | ||
this.velocity = velocity; | ||
} | ||
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@Override | ||
public Float2 adjustPosition(Float2 ori) { | ||
angle += velocity; | ||
ori.x = (int) (center.x + (float) (Math.cos(angle) * radius)); | ||
ori.y = (int) (center.y + (float) (Math.sin(angle) * radius)); | ||
return ori; | ||
} | ||
} |
8 changes: 8 additions & 0 deletions
8
engine/src/main/java/com/lfk/justweengine/anim/DoAfterAnimation.java
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package com.lfk.justweengine.anim; | ||
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/** | ||
* Created by liufengkai on 15/12/2. | ||
*/ | ||
public interface DoAfterAnimation { | ||
void afterAnimation(); | ||
} |
33 changes: 33 additions & 0 deletions
33
engine/src/main/java/com/lfk/justweengine/anim/FenceAnimation.java
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package com.lfk.justweengine.anim; | ||
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import android.graphics.Rect; | ||
import android.renderscript.Float2; | ||
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/** | ||
* 围栏使用动画防止出界 | ||
* | ||
* @author liufengkai | ||
* Created by liufengkai on 15/12/4. | ||
*/ | ||
public class FenceAnimation extends BaseAnim { | ||
private Rect fence; | ||
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public FenceAnimation(Rect fence) { | ||
this.fence = fence; | ||
animating = true; | ||
animType = AnimType.POSITION; | ||
} | ||
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@Override | ||
public Float2 adjustPosition(Float2 ori) { | ||
if (ori.x < fence.left) | ||
ori.x = fence.left; | ||
else if (ori.x > fence.right) | ||
ori.x = fence.right; | ||
else if (ori.y < fence.top) | ||
ori.y = fence.top; | ||
else if (ori.y > fence.bottom) | ||
ori.y = fence.bottom; | ||
return ori; | ||
} | ||
} |
52 changes: 52 additions & 0 deletions
52
engine/src/main/java/com/lfk/justweengine/anim/FrameAnimation.java
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package com.lfk.justweengine.anim; | ||
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import com.lfk.justweengine.engine.GameTimer; | ||
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/** | ||
* 逐帧动画 | ||
* | ||
* @author liufengkai | ||
* Created by liufengkai on 15/11/29. | ||
*/ | ||
public class FrameAnimation extends BaseAnim { | ||
private int firstFrame; | ||
private int lastFrame; | ||
private int direction; | ||
private int interval; | ||
// 帧动画切换时间间隔,单位ms | ||
private GameTimer timer; | ||
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public FrameAnimation(int firstFrame, int lastFrame, int direction) { | ||
this.firstFrame = firstFrame; | ||
this.lastFrame = lastFrame; | ||
this.direction = direction; | ||
this.animType = AnimType.FRAME; | ||
this.animating = true; | ||
this.interval = 0; | ||
timer = new GameTimer(); | ||
} | ||
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public FrameAnimation(int firstFrame, int lastFrame, int direction, int interval) { | ||
this.firstFrame = firstFrame; | ||
this.lastFrame = lastFrame; | ||
this.direction = direction; | ||
this.animType = AnimType.FRAME; | ||
this.animating = true; | ||
this.interval = interval; | ||
timer = new GameTimer(); | ||
} | ||
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@Override | ||
public int adjustFrame(int ori) { | ||
int modified = ori; | ||
if (timer.stopWatch(interval)) { | ||
modified += direction; | ||
if (modified < firstFrame) { | ||
modified = lastFrame; | ||
} else if (modified > lastFrame) { | ||
modified = firstFrame; | ||
} | ||
} | ||
return modified; | ||
} | ||
} |
45 changes: 45 additions & 0 deletions
45
engine/src/main/java/com/lfk/justweengine/anim/MoveAnimation.java
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package com.lfk.justweengine.anim; | ||
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import android.renderscript.Float2; | ||
import android.util.Log; | ||
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/** | ||
* Created by liufengkai on 15/12/3. | ||
*/ | ||
public class MoveAnimation extends BaseAnim { | ||
private Float2 velocity; | ||
private float toX; | ||
private float toY; | ||
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public MoveAnimation( | ||
float toX, float toY, | ||
Float2 velocity) { | ||
this.toX = toX; | ||
this.toY = toY; | ||
this.velocity = velocity; | ||
animating = true; | ||
animType = AnimType.POSITION; | ||
} | ||
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@Override | ||
public Float2 adjustPosition(Float2 ori) { | ||
if (ori.x != toX) { | ||
if (ori.x > toX) | ||
ori.x -= velocity.x; | ||
else | ||
ori.x += velocity.x; | ||
} | ||
if (ori.y != toY) { | ||
Log.d("ori.y" + ori.y, "toY" + toY); | ||
if (ori.y > toY) | ||
ori.y -= velocity.y; | ||
else | ||
ori.y += velocity.y; | ||
} | ||
if (Math.abs(ori.x - toX) < velocity.x && | ||
Math.abs(ori.y - toY) < velocity.y) { | ||
animating = false; | ||
} | ||
return ori; | ||
} | ||
} |
34 changes: 34 additions & 0 deletions
34
engine/src/main/java/com/lfk/justweengine/anim/ShootAnimation.java
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package com.lfk.justweengine.anim; | ||
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import android.renderscript.Float2; | ||
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import com.lfk.justweengine.info.UIdefaultData; | ||
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/** | ||
* Created by liufengkai on 15/12/5. | ||
*/ | ||
public class ShootAnimation extends BaseAnim { | ||
private float speed; | ||
private float y; | ||
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public ShootAnimation(float y, float v) { | ||
this.speed = v; | ||
this.y = y; | ||
animating = true; | ||
animType = AnimType.SHOOT; | ||
} | ||
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@Override | ||
public Float2 adjustPosition(Float2 original) { | ||
y = original.y += speed; | ||
return original; | ||
} | ||
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@Override | ||
public boolean adjustAlive(boolean ori) { | ||
if (y < 0 || y > UIdefaultData.screenHeight) { | ||
ori = false; | ||
} | ||
return ori; | ||
} | ||
} |
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db7ae82
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终于改邪归正了(话说git的大小写处理有点猥琐啊)
db7ae82
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简直太奇怪了
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我把大小写敏感开了之后,居然同时存在里~两份