Releases: liangxiegame/QFramework
v1.0.133
[CN]
- ActionKit: 增加 IgnoreTimeScale API(秋濑 建议,已包含示例和文档)
- Readme.md 补全作者
- TabCustomCode 增加 misakiMeii 的声明
[EN]
- ActionKit: Adding the IgnoreTimeScale API(suggested by Akise, examples and documentation included)
- Readme.md complete the author
- TabCustomCode adds misakiMeii declarations
Example:
using UnityEngine;
namespace QFramework.Example
{
public class IgnoreTimeScaleExample : MonoBehaviour
{
private void Start()
{
Time.timeScale = 0.25f;
ActionKit.Sequence()
.Delay(3.0f)
.Callback(() =>
{
Debug.Log("Scaled Time:" + Time.time);
Debug.Log("Unscaled Time:" + Time.unscaledTime);
})
.Start(this)
.IgnoreTimeScale();
}
}
}
Result 结果
// Scaled Time: 0.7585141
// Unscaled Time: 3.02394;
本次更新由 QFramework 教程年会员 赞助,
感谢各位支持
QFramework 教程年会员地址:(https://www.gamepixedu.com/goods/show/55)[https://www.gamepixedu.com/goods/show/55]]
v1.0.132
[CN]
- CodeGenKit: 增加 TabCustomCode(misakiMeiii 提供)
- ActionKit: 增加 StartCurrentScene(misakiMeiii 提供建议,已包含示例和文档)
- QFramework.cs: 增加 UnRegisterWhenCurrentSceneUnloaded(misakiMeiii 提供建议,已包含示例和文档)
[EN]
- CodeGenKit: Added TabCustomCode (provided by misakiMeiii)
-ActionKit: Add StartCurrentScene (Suggestions from misakiMeiii, examples and documentation already included) - QFramework. Cs: increase UnRegisterWhenCurrentSceneUnloaded (misakiMeiii advice, examples and documentation already included)
ExampleCode 示例代码
ActionKit.Sequence()
.Delay(1.0f)
.StartCurrentScene();
var eventExample = new EasyEvent();
eventExample.Register(()=>
{
}).UnRegisterWhenCurrentSceneUnloaded();
本次更新由 QFramework 教程年会员 赞助,
感谢各位支持
QFramework 教程年会员地址:(https://www.gamepixedu.com/goods/show/55)[https://www.gamepixedu.com/goods/show/55]
v1.0.131
- [CN] BindableProperty 统一使用 EasyEvent 删除掉 BindablePropertyUnRegister
- [CN] LocaleKit: LocaleText 预览失效修复
- [CN] ActionKit 增加 Task Action
- [CN] AudioKit.PlaySound 支持 ActionKit(已包含示例、文档)
- [CN] LocaleKit 获取当前语言时确保初始化
- [CN] 增加 OnDeselectUnityEvent 组件
- [CN] 增加 OnSelectUnityEvent 组件
- [CN] PlatformCheck 增加 OSX 平台的判断
- [CN] 修复 LocalPosition2D y 值错误的问题(感谢群友 shen 提供反馈)
- [CN] CodeGenKit:OtherBinds 引用自身组件则命名为 SelfXXX
- [CN] AudioKit:PlaySoundMode 支持文件模式的 PlaySound
- [CN] GridKit:增加 DynaGrid 支持动态宽高(已包含示例、文档)
using UnityEngine;
namespace QFramework.Example
{
public class DynaGridExample : MonoBehaviour
{
public class MyData
{
public string Key;
}
void Start()
{
var dynaGrid = new DynaGrid<MyData>();
dynaGrid[1, 1] = new MyData() { Key = ""Hero"" };
dynaGrid[-1, -10] = new MyData() { Key = ""Enemy"" };
dynaGrid.ForEach((x, y, data) => { Debug.Log($""{x} {y} {data.Key}""); });
}
}
}
// 1 1 Hero
// -1 -10 Enemy
- [CN] FluentAPI: 增加 ToAngle 和 AngleToDirection2D
- [CN] CodeGenKit:ViewController 的父类设置(已包含文档)
namespace QFramework.Gungeon
{
[ViewControllerChild]
public abstract class PowerUp : ViewController
{
}
}
本次更新由 QFramework 教程年会员 赞助,
感谢各位支持
QFramework 教程年会员地址:(https://www.gamepixedu.com/goods/show/55)[https://www.gamepixedu.com/goods/show/55]
- [EN] using EasyEvent deleted BindablePropertyUnRegister BindableProperty unity
- [EN] LocaleKit: LocaleText preview failure repair
- [EN] Added Task Action in ActionKit
- [EN] AudioKit.PlaySound supports ActionKit (includes examples, documentation)
- [EN] LocaleKit ensures initialization when getting the current language
- [EN] Added OnDeselectUnityEvent component
- [EN] Added the OnSelectUnityEvent component
- [EN] PlatformCheck adds OSX platform judgment
- [EN] Fix LocalPosition2D y value error issue (thanks to shen for feedback)
- [EN] CodeGenKit: OtherBinds Binds the component that references itself is named SelfXXX
- [EN] AudioKit:PlaySoundMode supports PlaySound in file mode
- [EN] GridKit: Added DynaGrid support for dynamic width and height (includes examples, documentation)
- [EN] FluentAPI: Added ToAngle and AngleToDirection2D
- [EN] CodeGenKit: Parent class Settings for ViewController (documentation included)
v1.0.118
-
[CN] 修复 ToVector3 的冲突
-
[CN] SingletonKit:增加 PrefabSingleton 和 ScriptableSingleton
-
[CN] 增加 UnRegisterWhenDisabled 和 IMGUIHelper.SetResolution 选择 MinSize 对齐
-
[CN] 增加 DisplayLabel
-
[CN] SerializedProperty 增加 DrawProperties API
-
[CN] Architecture 支持 Deinit
-
[CN] ConsoleKit 支持外部开关
-
[CN] 改进 ConsoleKit 的开关 API
-
[CN] ResKit 增加 AssetBundle 的 Example
-
[CN] EditorKit 增加 DisplayIf
-
[CN] ActionKit 增加 EaseUtility 和 Example
-
[CN] ActionKit 支持双击事件(诗远 PR)
-
[CN] UIKit OnApplicationQuit 时清空静态数据(支持 Domain Reload 设置,于大进 提供反馈和测试)
-
[CN] SingletonKit 删除 ApplicationQuit 判断(支持 Domain Reload 设置)
-
[CN] ResKit:修复加载场景传 BundleName 报错的问题
-
[CN] LogKit 支持双击找到报错定位(感谢 clksaaa)
-
[CN] 修复 LogKti 打包时的编译错误
-
[CN] PackageKit 默认打开的为止在 Unity 所在的屏幕
-
[CN] ConsoleKit 游戏结束时清空窗口
-
[CN] 文档支持简单的搜索功能&修复切换编辑器界面输入框聚焦异常的问题(感谢MisakiMei贡献)
-
[CN] ViewController 可以选择关联架构
-
[CN] CodeGenKit: ViewController 生成文件移动位置后自动找回
-
[CN] LocaleKit: LanguageText 的 Inspector 显示改进
-
[CN] LocaleText 避免批量编辑造成的文本覆盖问题
-
[CN] LocaleKit: LocaleText 预览位置调整
-
[EN] Fix conflict with ToVector3
-
[EN] SingletonKit: Added PrefabSingleton and ScriptableSingleton
-
[EN] Added UnRegisterWhenDisabled and IMGUIHelper.SetResolution to select MinSize alignment
-
[EN] Add DisplayLabel
-
[EN] SerializedProperty adds DrawProperties API
-
[EN] Architecture supports Deinit
-
[EN] ConsoleKit supports external switches
-
[EN] Improve ConsoleKit's switch API
-
[EN] ResKit adds AssetBundle Example
-
[EN] EditorKit adds DisplayIf
-
[EN] ActionKit adds EaseUtility and Example
-
[EN] ActionKit supports double-click events (Shiyuan PR)
-
[EN] Clear static data when UIKit OnApplicationQuit (supports Domain Reload settings, Yu Dajin provides feedback and testing)
-
[EN] SingletonKit deletes ApplicationQuit judgment (supports Domain Reload settings)
-
[EN] ResKit: Fixed the problem of loading scene and passing BundleName error
-
[EN] LogKit supports double-clicking to locate error reports (thanks clksaaa)
-
[EN] Fix compilation errors when packaging LogKti
-
[EN] PackageKit opens by default on the screen where Unity is located.
-
[EN] ConsoleKit clears window when game ends
-
[EN] The document supports a simple search function & fixes the problem of abnormal focusing of the input box in the switching editor interface (thanks to MisakiMei's contribution)
-
[EN] ViewController can choose to associate the schema
-
[EN] CodeGenKit: ViewController automatically retrieves the generated file after moving it
-
[EN] LocaleKit: Inspector display improvements for LanguageText
-
[EN] LocaleText avoids text overwriting problems caused by batch editing
本次更新由 QFramework 教程年会员 赞助,
感谢各位支持
QFramework 教程年会员地址:https://www.gamepixedu.com/goods/show/55
v1.0.93
- [CN] QFramework.cs 支持 Godot
- [CN] 调整一些细节
- [CN] ConsoleKit 功能原型
- [CN] GUIGraphWindow 根据 Graph 更新名字
- [CN] AudioKit 增加 PlaySoundMode 可以控制声音播放的模式
- [CN] QFramework: BindableProperty 取消运算符重载
- [CN] 删除掉 Range 的歧义
- [CN] BindableProperty 支持比较器,减少 GC(感谢群友 New一天 、幽飞冷凝雪~冷 的贡献)
- [CN] GraphKit 重命名
- [CN] 增加 Distance 封装
- [CN] 增加 OnBecameInvisible/VisibleEventTrigger
- [CN] 增加 LocalEulerAngle
- [CN] InstantiateWithParent 支持 Component
- [CN] 新增 API 支持 Component
- [CN] 增加 PosX LocalPosX 等静态扩展
- [CN] 增加 DirectionFrom/To
- [CN] 更新 QF.cs 增加 OrEvent 和 Example
- [CN] AudioKit.PlaySound 增加 VolumeScale 参数
- [EN] QFramework.cs supports Godot
- [EN] Tweak some details
- [EN] ConsoleKit functional prototype
- [EN] GUIGraphWindow updates the name based on Graph
- [EN] AudioKit adds PlaySoundMode to control sound playback mode
- [EN] QFramework: BindableProperty removes operator overloading
- [EN] Remove the ambiguity of Range
- [EN] BindableProperty support comparator, reduce GC
- [EN] GraphKit renames
- [EN] Added Distance package
- [EN] add OnBecameInvisible/VisibleEventTrigger
- [EN] Adds LocalEulerAngle
- [EN] InstantiateWithParent supports Component
- [EN] Added API support for Component
- [EN] Add static extensions such as PosX LocalPosX
- [EN] Add DirectionFrom/To
- [EN] Updated QF.cs to add OrEvent and Example
- [EN] AudioKit.PlaySound Adds the VolumeScale parameter
本次更新由 QFramework 教程年会员 赞助,
感谢各位支持
QFramework 教程年会员地址:https://www.gamepixedu.com/goods/show/55
v1.0.76
- [CN] Bind 在 IDE 报错问题修复
- [CN] UIKitCreateService 支持 Unity2022
- [CN] 文档支持 子目录
- [CN] 修复一些警告
- [CN] 一部分试验性的代码剔除
- [CN] UIKit 的 Root 兼容 URP(隐藏掉 UICamera)
- [CN] 在模拟模式下自动调用 ResKit.Init
- [EN] Fix Bind compile error in IDE
- [EN] UIKitCreateService supports Unity2022
- [EN] documents support subdirectories
- [EN] Fix some warnings
- [EN] Delete some experimental code
- [EN] UIKit Root compatible with URP (hide UICamera)
- [EN] Automatically calls ResKit.Init in simulation mode
Pro 版本: http://u3d.as/SJ9 或 https://www.gamepixedu.com/goods/show/37
本次更新由 QFramework 教程年会员 赞助,QFramework 教程年会员地址:https://www.gamepixedu.com/goods/show/55
v1.0.69
- [CN] CodeGenKit 修复 Prefab 报错的问题
- [CN] PackageKit 显示本地版本
- [CN] Example 剥离
- [CN] 优化 PackageKit 的请求频率
- [CN] ActionKit 增加 Callback
- [CN] PackageKit 支持编译时不关闭
- [CN] 针对 2022 版本暂时关掉 UIKit 创建服务,防止编译报错
- [CN] ActionKit:Global 的注册改进
- [CN] 改进插件更新的稳定性
- [EN] CodeGenKit fixes Prefab error issues
- [EN] PackageKit displays local version
- [EN] Example Split
- [EN] Optimize the request frequency of PackageKit
- [EN] Add Callback to ActionKit
- [EN] PackageKit supports compiling without closing
- [EN] Temporarily disable UIKit creation service for 2022 version to prevent compilation errors
- [EN] ActionKit: Global registration improvement
- [EN] Improve the stability of plugin updates
v1.0.60
[CN] ActionKit:修复 UniRx&Tween Action 的报错问题
[CN] ActionKit:增加 Lerp&Ease Example
[CN] ResKit:ResLoader 支持用 MonoScript 加载 prefab
[CN] UIKit:UIKit 第二次 Open Panel 时 Level 有效(感谢群友 NormalKatt 提供反馈)
[CN] ActionKit:修复 OnFinish 后启动新序列报错问题
[CN] ActionKit:Deinit 后等一帧回收
[EN] ActionKit: Fix compile error with UniRx&Tween Action
[EN] ActionKit: Add Lerp&Ease Example
[EN] ResKit: ResLoader supports loading prefab by MonoScript
[EN] UIKit: The Level is valid when UIKit opens the Panel for the second time
[EN] ActionKit: Fix the issue of error reporting when starting a new sequence after OnFinish
[EN] ActionKit: Wait for one frame to be recycled after Deinit
v1.0.54
- CN: 增加 StopAllSound 的 Example
- CN: ResKit.LoadSceneAsync 的回调可以为空
- CN: ResKit 生成代码时可以选择命名风格
- CN: 改进 ActionKit 驱动代码
- CN: CodeGenKit:OtherBinds 生成的类型带命名空间
- CN: 修复 IAction 暂停后导致回收的问题
- CN: QAsset 生成的资源文件名字取消 ToLower()
- [EN]: EventKit: Adds a bunch of event triggers
- [EN]: Add StopAllSound Example
- [EN]: callbacks to ResKit.LoadSceneAsync can be null
- [EN]: ResKit can select a naming style when generating code
- [EN]: Improved ActionKit driver code
- [EN]: CodeGenKit: OtherBinds the type generated with namespace
- [EN]: Fixed an issue that resulted in a recall after IAction was suspended
- [EN]: QAsset generated resource file name cancel ToLower()
v1.0.44 OtherBinds
- [CN] CodeGenKit 支持 OtherBinds
- [CN] FSMKit 支持 OnStateChanged
- [EN] CodeGenKit support OtherBinds
- [EN] FSMKit support OnStateChanged