Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

libp2p-webrtc-browser-to-server blog post #18

Merged
merged 61 commits into from
Feb 8, 2023
Merged
Changes from 14 commits
Commits
Show all changes
61 commits
Select commit Hold shift + click to select a range
2286498
libp2p-webrtc-browser-to-server blog post
ddimaria Dec 20, 2022
514db39
libp2p-webrtc-browser-to-server blog post
ddimaria Dec 20, 2022
a627e96
Update src/_blog/libp2p-webrtc-browser-to-server.md as per Prithvi
ddimaria Dec 21, 2022
31b1550
Update src/_blog/libp2p-webrtc-browser-to-server.md as per Prithvi
ddimaria Dec 21, 2022
eac587c
Update src/_blog/libp2p-webrtc-browser-to-server.md as per Prithvi
ddimaria Dec 21, 2022
fccf8b9
Update src/_blog/libp2p-webrtc-browser-to-server.md as per Prithvi
ddimaria Dec 21, 2022
3da034a
Update src/_blog/libp2p-webrtc-browser-to-server.md as per Prithvi
ddimaria Dec 21, 2022
ef35faf
Update src/_blog/libp2p-webrtc-browser-to-server.md as per Prithvi
ddimaria Dec 21, 2022
e9b7253
Update src/_blog/libp2p-webrtc-browser-to-server.md as per Prithvi
ddimaria Dec 21, 2022
23d6b5b
Update src/_blog/libp2p-webrtc-browser-to-server.md as per Prithvi
ddimaria Dec 21, 2022
90d2674
Update src/_blog/libp2p-webrtc-browser-to-server.md as per Prithvi
ddimaria Dec 21, 2022
9dac046
reorder paragraphs
p-shahi Dec 21, 2022
047bae8
Apply suggestions from code review
p-shahi Dec 21, 2022
a51f0c9
Apply suggestions from code review by Danny
ddimaria Dec 21, 2022
56093d2
Apply suggestions from code review
ddimaria Dec 22, 2022
09f8d98
Incorporate feedback from Max, Marten, and Danny
ddimaria Dec 22, 2022
b82bbdd
Merge branch 'libp2p-webrtc-browser-to-server' of github.com:ddimaria…
ddimaria Dec 22, 2022
e990ab8
Update src/_blog/libp2p-webrtc-browser-to-server.md as per Danny
ddimaria Dec 22, 2022
e824967
Update based on Danny's suggestions
ddimaria Dec 22, 2022
636e455
Merge branch 'libp2p-webrtc-browser-to-server' of github.com:ddimaria…
ddimaria Dec 22, 2022
00c18e3
Incorporate Prithvi's suggestion about attribution
ddimaria Dec 22, 2022
81876a4
Apply suggestions from code review
p-shahi Dec 28, 2022
1c39d6d
Apply suggestions
ddimaria Jan 3, 2023
1ba1293
Merge branch 'libp2p-webrtc-browser-to-server' of github.com:ddimaria…
ddimaria Jan 3, 2023
8c729d5
Apply suggestions from Danny and melekes
ddimaria Jan 3, 2023
66fc8f3
Incorporate Marten's feedback
ddimaria Jan 4, 2023
2390141
Add Extensive Roundtrips section to WebRTC limitations
ddimaria Jan 4, 2023
6c4f12b
Incorporate Marten's overall feedback
ddimaria Jan 4, 2023
4c50e05
Marten and Glen's suggestions
ddimaria Jan 4, 2023
9b42b76
Apply suggestions from code review
ddimaria Jan 4, 2023
3c85be9
Merge branch 'libp2p-webrtc-browser-to-server' of github.com:ddimaria…
ddimaria Jan 4, 2023
f6fbfd3
Fixed grammar error
ddimaria Jan 4, 2023
04a1514
Update sequence diagram to show 3 RTs in the DTLS handshake
ddimaria Jan 4, 2023
99e0678
Apply suggestions from code review by mxinden
ddimaria Jan 5, 2023
9196b43
Remove inacurate signaling sentence
ddimaria Jan 5, 2023
9cfafb4
Add webrtc blog header
ddimaria Jan 6, 2023
a6caa0d
Remove ds_store
ddimaria Jan 6, 2023
75d1542
Apply suggestions from code review
ddimaria Jan 9, 2023
f6a7e43
Apply suggestions from code review
ddimaria Jan 9, 2023
07fc6aa
Apply suggestions from code review
ddimaria Jan 9, 2023
67774a5
Apply suggestions from code review
ddimaria Jan 9, 2023
260fb2c
More of Danny's suggestions
ddimaria Jan 9, 2023
acf7c8c
Implement Danny's subsection suggestion
ddimaria Jan 9, 2023
fd0b8ed
Apply suggestions from code review
ddimaria Jan 13, 2023
249d769
Incorporated feedback from thomaseizinger and mxinden
ddimaria Jan 13, 2023
fc28c41
remove .gitignore
ddimaria Jan 20, 2023
afa75de
Update src/_blog/libp2p-webrtc-browser-to-server.md
ddimaria Jan 20, 2023
b5f855c
Fix spelling issue in DiMaria
ddimaria Jan 20, 2023
fcfc991
Apply suggestions from code review by steve
ddimaria Jan 21, 2023
67482d2
Apply suggestions from code review
ddimaria Jan 24, 2023
7459fae
Update Acknowledgements from review feedback
ddimaria Jan 24, 2023
60aa500
Apply suggestions from mxinden
ddimaria Jan 26, 2023
35eee32
Add server STUN binding response to the sequence diagram
ddimaria Jan 26, 2023
f639c08
Reverse DTLS handshake flows
ddimaria Jan 26, 2023
82631a6
Update Setup and configuration section to elaborate on server setup
ddimaria Jan 26, 2023
527ba38
Add more info about the DTLS roundtrips in the box in the diagram
ddimaria Jan 26, 2023
8e997f9
Update go link to issue instead of PR
ddimaria Jan 31, 2023
b3f188e
add diagram
p-shahi Feb 7, 2023
058bf88
edits
p-shahi Feb 7, 2023
2a1f04b
update diagram
p-shahi Feb 7, 2023
733fe9d
update
p-shahi Feb 8, 2023
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
260 changes: 260 additions & 0 deletions src/_blog/libp2p-webrtc-browser-to-server.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,260 @@
---
tags:
- browser
- transport
- webrtc
title: WebRTC in libp2p
description:
date:
Copy link
Member

@mxinden mxinden Jan 12, 2023

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Don't forget to add a date. Otherwise it seems to show up as the last post on the blog.

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

@p-shahi should we populate this now, or is it's population part of a release prcoess?

Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I think a single update right before merging is the way to go. I am not aware of a formal "release process".

Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

@ddimaria This is still missing.

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I read @mxinden's comment as the date should be added immediately before merging, so this is intentionally unaddressed until we get the green light to merge. If you have a date that you think it will be merged ahead of time, I can add that in? I can optionally add today's date and just update again prior to merging? I don't have a strong opinion on any approach.

permalink: ""
ddimaria marked this conversation as resolved.
Show resolved Hide resolved
translationKey: ''
header_image: /_.png
author: David Di Maria
---

# WebRTC (Browser-to-Server) in libp2p

<!--
WebTransport in libp2p: Part 1 of Universal Browser Connectivity
WebRTC (Browser to Server): Part 2 of Universal Browser Connectivity
WebRTC (Browser to Browser): Part 3 of Universal Browser Connectivity
-->
This is the second entry in the Universal Browser Connectivity series on how libp2p achieves browser connectivity.
Read about WebTransport in the [first post](https://blog.libp2p.io/2022-12-19-libp2p-webtransport/).

**Table of Contents**


[[toc]]

## Overview

The [libp2p project](https://libp2p.io) supports many [transport protocols](https://libp2p.io/implementations/#transports) across a variety of implementations.
These transport protocols enable applications using libp2p to run as server nodes (on a personal laptop or in a datacenter) or as browser nodes (inside a Web browser.)

ddimaria marked this conversation as resolved.
Show resolved Hide resolved
Historically, libp2p has bridged these runtime environments with different node connectivity options to varying degrees:
p-shahi marked this conversation as resolved.
Show resolved Hide resolved
- server node to server node via TCP and QUIC;
p-shahi marked this conversation as resolved.
Show resolved Hide resolved
- browser node to server node via WebSockets and, more recently, [WebTransport](https://blog.libp2p.io/2022-12-19-libp2p-webtransport);
ddimaria marked this conversation as resolved.
Show resolved Hide resolved
- browser node to browser node (via [less than ideal solutions](#prior-webrtc-implementations).
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

salmad3 marked this conversation as resolved.
Show resolved Hide resolved
Today our focus is on advancements in the **browser to server** use case...🥁*drumroll*
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

We're excited to present a new paradigm for browser-to-server connectivity and announce,

**native support for WebRTC now exists in libp2p!**
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

Browser-to-server offerings, old and new, came with their own set of shortcomings.
This new libp2p WebRTC solution establishes browser-to-server connectivity in a decentralized way across a broad spectrum of browsers and in multiple implementations.

_Note: If you're familiar with the libp2p ecosystem, you may be wondering: Is this new? Hasn't there already been support for WebRTC in libp2p? The answer to both questions is yes. Although support has existed, this libp2p WebRTC solution is a fresh departure from older uses of the transport protocol in libp2p. We describe more further below._

## Acknowledgements

Before going further, we'd like to acknowledge the organizations involved in this breakthrough.
ddimaria marked this conversation as resolved.
Show resolved Hide resolved
First, kudos to [Little Bear Labs](https://littlebearlabs.io/), who teamed up with Protocol Labs and the libp2p community to define the WebRTC specification and work on the implementation. Protocol Labs authored the [Rust](https://github.com/libp2p/rust-libp2p) implementation, while Little Bear Labs focused on the [Go](https://github.com/libp2p/go-libp2p) and [JavaScript](https://github.com/libp2p/js-libp2p-webrtc) implementations.
ddimaria marked this conversation as resolved.
Show resolved Hide resolved
Second, thanks to Parity Technologies for helping initiate this effort [many years ago](todo: link to issue or pr) and for all the valuable input on the specification and Rust implementation.

Without further ado, let's begin by introducing WebRTC and how it's currently used. Then we'll dive deep into the WebRTC implementation within libp2p.
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

## WebRTC in the browser

`Web Real-Time Communication`, commonly referred to as `WebRTC`, is a [set of standards](https://w3c.github.io/webrtc-pc/) that allows browsers, clients, and servers to connect to other peers to exchange audio, video, and data. In most cases, peers directly connect to other peers, improving privacy and requiring fewer hops than on a relay.
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

While WebRTC handles audio, video, and data traffic, we're just going to focus on the data aspect because that's the API leveraged in libp2p-webrtc.

WebRTC is built directly into browsers, so using the API is straightforward. Peers connect via an `RTCPeerConnection` interface. Once connected, `RTCDataChannels` can be added to the connection to send and receive binary data.
p-shahi marked this conversation as resolved.
Show resolved Hide resolved

![](https://i.imgur.com/Zv221BT.png)

<!--
participantspacing 7
entryspacing 0.6

Peer A->STUN: Who Am I?
STUN->Peer A: Symmetric Nat
Peer A->TURN: Channel Please
Peer A->Signaling Channel: Offer SDP
Signaling Channel->Peer B: Offer SDP
Peer B->STUN: Who Am I?
STUN->Peer B: 159.225.242.189
Peer B->Signaling Channel: Answer SDP
Signaling Channel->Peer A: Answer SDP


Peer A->(1)Signaling Channel: DTLS Handshake
Signaling Channel->(1)Peer B: DTLS Handshake
Peer B->(1)Signaling Channel: DTLS Handshake
Signaling Channel->(1)Peer A: DTLS Handshake


Peer A<->Signaling Channel:Duplex Send/Receive SCTP data, encrypted with DTLS
Signaling Channel<->Peer B:Duplex Send/Receive SCTP data, encrypted with DTLS
-->
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

<div style="font-size: 1.25rem; text-align: center; margin-bottom: 1rem; font-style: italic;">2 browsers connecting via WebRTC, where Peer A has router restrictions (i.e. behind a firewall)</div>

Peers use external [STUN](https://datatracker.ietf.org/doc/html/rfc3489) servers to determine their public address, as well as any router restrictions that prohibit peer-to-peer communications. In the case of a restriction, [TURN](https://datatracker.ietf.org/doc/html/rfc8656) servers are used to relay data between peers using a Signaling Channel.
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

Once IP addresses are obtained, a peer sends an Offer [SDP](https://datatracker.ietf.org/doc/html/rfc4566) to the other peer. This Offer SDP details how the initiating peer can communicate (IP address, protocols, fingerprints, encryption, etc.). The other peer sends an Answer SDP to the initiating peer. Both peers now have enough information to start the DTLS handshake.
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

The DTLS handshake is performed using fingerprints contained in the Offer and Answer SDPs. After the handshake is complete, data is sent between peers using the SCTP (Stream Control Transmission Protocol) protocol, encrypting messages with DTLS over UDP.
p-shahi marked this conversation as resolved.
Show resolved Hide resolved


## WebRTC in libp2p

<!--
participantspacing 20
entryspacing 0.75

box over Server: Generate TLS Certificate
box over Server: Listen on UDP Port
box over Browser: Create RTCPeerConnection
box over Browser: Create Server's Answer SDP
box over Browser: Create Offer SDP
Browser->Server:STUN Binding Request
ddimaria marked this conversation as resolved.
Show resolved Hide resolved
box over Server: Create Browser's Offer SDP

Server->(1)Browser:DTLS Handshake
ddimaria marked this conversation as resolved.
Show resolved Hide resolved
Browser->(1)Server:DTLS Handshake
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Since WebRTC uses DTLS 1.2, the handshake takes 2 roundtrips. The diagram should probably reflect that.

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I can add that level of fidelity. IIRC there are 3 RTs for DTLS (6 flights total), assuming no retransmissions. I'm wondering if it would be OK to add some messaging around this w/o 6 lines (noisy) 🤔

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I added a box beneath the handshake to provide info about the 3 RTs.

Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

If I am not mistaken 3 round trips are only needed as a denial-of-service countermeasure, see https://www.rfc-editor.org/rfc/rfc6347#section-4.2.1.

In order to counter both of these attacks, DTLS borrows the stateless
cookie technique used by Photuris [PHOTURIS] and IKE [IKEv2]. When
the client sends its ClientHello message to the server, the server
MAY respond with a HelloVerifyRequest message. This message contains
a stateless cookie generated using the technique of [PHOTURIS]. The
client MUST retransmit the ClientHello with the cookie added.

I am not sure what the default in major implementations is, 3 RT or 2 RT.

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I'll do some digging. This is a chart from the author of Pion:
image

I'll need to see how Chrome does this. I may need to have Wireshark observe the handshake to be certain.

Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

What's the server here? I'm surprised to see a Hello Verify Request here. That's an anti-DoS measure in DTLS (similar to the Retry mechanism in QUIC, for those familiar with the QUIC spec). It adds 1 RTT to the handshake. If that's either rust-libp2p or go-libp2p, it would be worth investigating how / if we can turn this off. In terms of DoS defense, it doesn't buy us a lot here since we already create state when we receive the STUN packet, so doing a DoS defense in DTLS arguably comes to late.

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

The server is a Go libp2p server.

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Copy link
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

To summarize:

  • During a DTLS handshake the server side MAY send a HelloVerifyRequest, thus adding an additional RTT to the DTLS handshake (2 RTT -> 3 RTT).
  • This seems to be the default behavior of Pion.

The discussion on whether to tackle the optimization to only send HelloVerifyRequest when being DOS attacked is out of scope for this blog post. Further, it is an implementation decision, that can be rolled out by server implementations independently.

To move forward I suggest going with the conservative (current) 3 RTT (including HelloVerifyRequest), but adding a small note like the below:

- box over Browser,Server: Full DTLS Handshake is 3 round trips
+ box over Browser,Server: Full DTLS Handshake is 3 round trips (2 without `HelloVerifyRequest` DOS prottection)

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

This change has been made.


Server->(1)Browser:LibP2P Noise Handshake
Browser->(1)Server:LibP2P Noise Handshake
ddimaria marked this conversation as resolved.
Show resolved Hide resolved


Browser<->Server:Multiplex Send/Receive Framed Data
-->
![](https://i.imgur.com/fIg6zOh.png)

Connecting to a server from a browser in the WebRTC implementation in libp2p has some similarities but differs in several ways.
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

The server first generates a self-signed TLS certificate and listens on a UDP port for incoming STUN packets. Whether known upfront or discovered, the assembled multiaddress of the server is an input into the browser.

The browser creates a [RTCPeerConnection](https://developer.mozilla.org/en-US/docs/Web/API/RTCPeerConnection). The browser creates the server's Answer SDP using the components in the multiaddress. The SDP is edited, or `munged`, to include an auto-generated ufrag and password and the server's components (IP and Port). Similarly, the browser creates an Offer SDP and munges it with the same values.

Setting the Offer and Answer SDP on the browser triggers the sending of STUN packets to the server. The server then creates the browser's Offer SDP using the values in the STUN Binding Request.

The browser and server then engage in a DTLS handshake, opening the UDP Data Channel. Since the server does not know the TLS certificate of the browser, a [Noise handshake](https://noiseprotocol.org/noise.html) is initiated by the server using the fingerprints in the SDP and completed by the browser over the Data Channel. DTLS-encrypted SCTP data is now ready to be exchanged over the UDP socket.
ddimaria marked this conversation as resolved.
Show resolved Hide resolved
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

#### Multiaddress

The [multiaddress](https://docs.libp2p.io/concepts/fundamentals/addressing/) of a WebRTC address begins like a standard UDP address, but adds 3 additional components: `webrtc`, `hash`, and `p2p`.
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

```shell
/ip4/1.2.3.4/udp/1234/webrtc/certhash/<hash>/p2p/<peer-id>
```

* `webrtc`: the name of this transport
* `hash`: the [multihash](https://github.com/multiformats/multihash) of the libp2p node
ddimaria marked this conversation as resolved.
Show resolved Hide resolved
* `p2p`: the peer-id of the libp2p node (optional)

### Benefits

#### Self-signed Certificate

WebRTC enables browsers to connect to public libp2p nodes without the nodes requiring a TLS certificate in the browser's [certificate chain](https://en.wikipedia.org/wiki/X.509#Certificate_chains_and_cross-certification). Because the server can use a self-signed TLS certificate, WebRTC removes the need to include additional services like DNS and Let's Encrypt.
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

#### Peer-to-Peer
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

WebRTC allows for peer-to-peer connections, opening up the browser-to-browser use case in libp2p. While this [specification](https://github.com/libp2p/specs/pull/497) is still a work in progress, the potential is very exciting as no other non-WebRTC transport offers this.

#### Broad support

Chrome has supported WebRTC since 2012. Other browsers soon followed, achieving support [on all evergreen browsers](https://caniuse.com/?search=webrtc). WebRTC is literally everywhere.
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

#### Signaling Removed
p-shahi marked this conversation as resolved.
Show resolved Hide resolved

ddimaria marked this conversation as resolved.
Show resolved Hide resolved
In contrast to standard WebRTC signaling, you might notice signaling is completely removed in libp2p browser-to-server communication and that Signal Channels aren't needed. Removing singaling results in fewer roundrips needed to establish a Data Channel as well as the added complexity of creating signaling. Additionally, in situations in standard WebRTC where Signal Channels were needed due to router restrictions, latency is lowered on all traffic using direct communication in libp2p.
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

### Limitations

#### Setup and configuration

Because WebRTC represents a collection of technologies, it requires extensive setup and configuration compared to other transports.

### Usage

The complexity of WebRTC is abstracted in the implementations, making it seamless to swap your existing transport with WebRTC.
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

Let's look at the JavaScript implementation as an example:
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

ddimaria marked this conversation as resolved.
Show resolved Hide resolved
```javascript
import { webRTC } from 'js-libp2p-webrtc'

const node = await createLibp2p({
transports: [webRTC()],
connectionEncryption: [() => new Noise()],
});
```

The only difference from other transports is initializing with `webRTC()`. That's all you need to do to implement WebRTC in the browser. Easy, right?

ddimaria marked this conversation as resolved.
Show resolved Hide resolved
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

## Alternative Transports
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

WebRTC is one of many ways to connect browsers to a libp2p node. [Choosing the transport](https://connectivity.libp2p.io/) that fits your use case is one of the many unique strengths of libp2p.
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

### WebSocket

The [WebSocket RFC](https://datatracker.ietf.org/doc/html/rfc6455) dates back to 2011 and specifies the opening of a two-way socket from a browser to a server over TCP. WebSocket is implemented in the [Rust](https://github.com/libp2p/rust-libp2p/tree/master/transports/websocket), [Go](https://github.com/libp2p/go-libp2p/tree/master/p2p/transport/websocket), and [JavaScript](https://github.com/libp2p/js-libp2p-websockets) libp2p implementations.
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Isn't a benefit that it is supported by Rust, next to also Go and Js, while WebTransport doesn't support Rust (yet)?

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I agree @GlenDC, though there was a request to thin out the WS section. Maybe this could be a limitation of WebTransport?

ddimaria marked this conversation as resolved.
Show resolved Hide resolved

#### Benefits

WebSockets are well-supported in browsers and are easy to implement. Using TCP, WebSockets are more reliable than WebRTC's UDP. Since the WebSocket transport is already implemented in libp2p, it can be used today in a browser-to-server scenario.
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

#### Limitations

WebSockets run over TCP, which is inherently slower than WebRTC's UDP. The various upgrades and handshakes add up to six round trips before data can be exchanged. Additionally, while WebRTC can leverage self-signed certificates, WebSockets cannot, as they require the server to have a trusted TLS certificate using TCP.
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

### WebTransport

[WebTransport](https://datatracker.ietf.org/doc/html/draft-ietf-webtrans-overview) is the new kid on the block for real-time communication in the browser. WebTransport is implemented in the [Rust](https://github.com/libp2p/rust-libp2p/tree/master/transports/quic), [Go](https://github.com/libp2p/go-libp2p/tree/master/p2p/transport/webtransport), and [JavaScript](https://github.com/libp2p/js-libp2p-webtransport) implementations.
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

#### Benefits

WebTransport has many of the enhanced features of WebRTC (fast, secure, multiplexed) without requiring servers to implement the stack while also getting around the valid TLS certificate requirement.
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

As opposed to WebSockets, libp2p can use raw WebTransport streams and avoid the need for double encryption.

#### Limitations

You might be asking yourself, why pick WebRTC over WebTransport in libp2p? It's like WebRTC but easier to implement and with less complexity. WebTransport is not without its limitations.
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

WebTransport isn't supported [in all browsers](https://caniuse.com/webtransport). This lack of support is a big concern as it's unreasonable to expect users to _not_ use Firefox or Safari, or even older versions of Chromium-based browsers.

Another issue is that browsers utilizing the WebTransport API can only connect to servers. This severely limits the utility of the transport as browser-to-browser communication is critical to closing the loop on full interoperability in libp2p.

## Legacy WebRTC implementations in libp2p

The new WebRTC transport was built on the shoulder of giants. These legacy transports proved that WebRTC was a viable solution for libp2p.
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

### libp2p-webrtc-star

libp2p-webrtc-star was released earlier this year. This transport utilizes centralized STUN and TURN servers to handle signaling and was [never intended](https://github.com/libp2p/js-libp2p/issues/385) to be a long-term solution. The repository was archived in November in favor of the new js-libp2p-webrtc transport due to the dependence on centralized servers.
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

### libp2p-webrtc-direct

libp2p-webrtc-direct utilizes WebSockets to exchange SDPs, removing the need for centralized dependency in libp2p-webrtc-star. While libp2p-webrtc-direct solved the centralized problem, the servers must have valid TLS certificates for WebSocket connectivity. The repository was archived in November.
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

## Can I use WebRTC now?

Yes, you can use libp2p-webrtc in the [Rust](https://github.com/libp2p/rust-libp2p/tree/master/transports/webrtc) and [JavaScript](https://github.com/libp2p/js-libp2p-webrtc) implementations! The [Go](https://github.com/libp2p/go-libp2p) implementation is close to complete. Follow the [PR](https://github.com/libp2p/go-libp2p/pull/1655) to get notified when merged.
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

p-shahi marked this conversation as resolved.
Show resolved Hide resolved
## What's next?
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

WebRTC offers the capability for browsers to connect 🎉. This isn't currently possible in any of the active libp2p transports and represents a significant achievement in libp2p.
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

The [WebRTC browser-to-browser connectivity spec](https://github.com/libp2p/specs/pull/497) is currently being authored and development will soon start. Follow the [PR](https://github.com/libp2p/specs/pull/497) for up-to-date information.
ddimaria marked this conversation as resolved.
Show resolved Hide resolved

## Resources and how you can help contribute

If you would like to read further about WebRTC. Please see the libp2p:

- [WebRTC Docs](https://github.com/libp2p/docs/pull/264)
- [WebRTC Connectivity](https://connectivity.libp2p.io/#webrtc)
- This describes WebRTC along with other transport implementations
- [WebRTC Spec](https://github.com/libp2p/specs/tree/master/webrtc)

If you would like to contribute, please [connect with the libp2p maintainers](https://libp2p.io/#community).


Thank you for reading!