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webrtc: figure out how to properly close datachannels #575
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The bufferedAmount datachannel property should be able to be used to prevent data loss? That is, we want to close a channel, if it's From what I can see *= There's a gotcha here though - setting |
No, after a bit of experimentation it seems even when |
In our testing, they still fire. Either the docs or the implementations are wrong here! |
I think you're right - I've opened a PR against the MDN docs. |
So, fun times, I put a browser demo together here. To change the settings, just edit the code and wait, it'll rebuild & run. The demo:
It's necessary to not let the Chrome never seems to send the final few messages, even when we wait for it's final Firefox always sends all messages when If we don't drain the channel before closing both Chrome & Firefox drop messages (change |
I've opened an issue against Chromium here: https://bugs.chromium.org/p/chromium/issues/detail?id=1484907 |
Specify closing datachannels by mutual agreement to ensure all data has been received by the remote before closing. Refs: #575
Specify closing datachannels by mutual agreement to ensure all data has been received by the remote before closing. Refs: #575
I've taken a stab at specifying this in #582 - please take a look and let me know if you spot anything obvious. It's also being implemented in js-libp2p at libp2p/js-libp2p#2074 |
Closing WebRTC datachannels is not straightforward. When closing the datachannel, it is instead reset, leading to data sent on that datachannel (potentially) being discarded. See RFC 8831: https://datatracker.ietf.org/doc/html/rfc8831#name-closing-a-data-channel:
This has led to interop failures in go-libp2p, and delayed the release of WebRTC from the go-libp2p v0.31 release. See libp2p/go-libp2p#2337 (comment) for details.
The problem is that if we don't close a datachannel, the underlying WebRTC / SCTP stack will need to continue keeping track of that datachannel / stream, leading to a memory leak, since a WebRTC connection can use up to 64k streams per association. This is a known bug in rust-libp2p: libp2p/rust-libp2p#4333.
How can we solve this?
This is annoying, and yet another time where WebRTC's suboptimal stream state machine is coming to bite us (can't wait for a WebRTC running on top of QUIC!).
First, here's a workaround: Limit the total number of streams to a value lower than 64k, e.g. 500. This is roughly the number of concurrent streams that other stream multiplexers allow, and it allows for some initial interaction between two peers. Important: Once that number is reached, close the underlying WebRTC connection (don't just return an error from the
NewStream
method). This might lead to some unacknowledged data to be lost, but peers going away in the middle of a transfer is something that application protocols need to deal with anyway.Obviously, this is not ideal, but it's better than releasing code containing a significant memory leak.
Here's how we could actually solve this: Assuming there's no better way to reliably close a stream, we could add some additional signaling on the libp2p layer. We already use a Protobuf to mirror parts of the QUIC state machine, and this would just be one additional message. Specifically, we'd need to add an acknowledgement for the FIN. Once the FIN-ACK has been received, a peer could actually close the underlying datachannel. We'll need to carefully check how this affects the send and the receive side of the stream.
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