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Samplerate is not 32000?! #111
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EDIT: Just measured of much values (of type short) il get per frame. One frame its 640, than next frame 1280 and again 640 and so on on the next frames :S EDIT2: Cutting the first 640 from those frames where im getting 1280 short values works! :) |
i dont know why vba_next and any other vba-based gba are sending audio at a rate of about 1/100 of a second. https://github.com/libretro/vba-next/blob/master/src/sound.cpp#L50 |
RE: this might need some bit of timing tweaks. audio and video should return in retro_run at the same time aka similar to beetle gba implementation. might work with just the audio sampling cycle rate change as i've stated above |
@negativeExponent Pushed this change through - let me know if it improves things on your end |
Hey,
the outputted samplerate is not 32000?!
Cant acutally get it to work to play with the right speed, tho, had no issue with TGBDual Core for example
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