Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

iOS vba-next crashes when loading a game in the nightly Retroarch versions #31

Open
netux79 opened this issue May 13, 2015 · 2 comments

Comments

@netux79
Copy link
Contributor

netux79 commented May 13, 2015

I have been experiencing issues when loading games in iOS. Retroarch crashes as soon as you try to load a game in zip, or gba format.

This is happening in the new Retroarch versions (nightlies), the core works fine in 1.0.0.2. Even the core from that version copied to the newer versions crashes the same way. In fact, 1 of 10 tries actually load and runs fine.

I tried everything to replicate the combination that makes it works but I was unable, it seems to work randomly and to crash most of the times. I removed all cfg files, all save files. All other cores seem to work fine, it is just vba-next.

I first thought it was Retroarch as the core seemed to work in older versions. It is not limited to the iOS version, I have also experienced similar behaviour in Win64 version. However it crashes less frequenly. Once, it keep crashing until I removed its cfg and retroarch.cfg (win64).

I cannot provide a log as I don't know how to create one in iOS. If you provide the steps I can bring it here.

Thanks


Want to back this issue? Post a bounty on it! We accept bounties via Bountysource.

@stevenstrike
Copy link

Same problem using WinX86_64_w32 dll

@negativeExponent
Copy link
Contributor

can anyone recheck this with latest version? thanks.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants