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I have been experiencing issues when loading games in iOS. Retroarch crashes as soon as you try to load a game in zip, or gba format.
This is happening in the new Retroarch versions (nightlies), the core works fine in 1.0.0.2. Even the core from that version copied to the newer versions crashes the same way. In fact, 1 of 10 tries actually load and runs fine.
I tried everything to replicate the combination that makes it works but I was unable, it seems to work randomly and to crash most of the times. I removed all cfg files, all save files. All other cores seem to work fine, it is just vba-next.
I first thought it was Retroarch as the core seemed to work in older versions. It is not limited to the iOS version, I have also experienced similar behaviour in Win64 version. However it crashes less frequenly. Once, it keep crashing until I removed its cfg and retroarch.cfg (win64).
I cannot provide a log as I don't know how to create one in iOS. If you provide the steps I can bring it here.
I have been experiencing issues when loading games in iOS. Retroarch crashes as soon as you try to load a game in zip, or gba format.
This is happening in the new Retroarch versions (nightlies), the core works fine in 1.0.0.2. Even the core from that version copied to the newer versions crashes the same way. In fact, 1 of 10 tries actually load and runs fine.
I tried everything to replicate the combination that makes it works but I was unable, it seems to work randomly and to crash most of the times. I removed all cfg files, all save files. All other cores seem to work fine, it is just vba-next.
I first thought it was Retroarch as the core seemed to work in older versions. It is not limited to the iOS version, I have also experienced similar behaviour in Win64 version. However it crashes less frequenly. Once, it keep crashing until I removed its cfg and retroarch.cfg (win64).
I cannot provide a log as I don't know how to create one in iOS. If you provide the steps I can bring it here.
Thanks
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