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Filter jitter on Xbox One controllers when using raw input reports
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My Xbox 360 controller also gives some jittering. (i.e. when I'm moving left stick, SDL2 also sends events that right stick was moved, while it wasn't)
Though, I filtered it on application side using dead zone threshold too, maybe there's something we can do about it on SDL side... (but I'm not sure if it's only my controller or that's a common issue)