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There is still some leftover "model bashing"—direct assigning to model values, etc. in Flocking's synth implementation. Also, the implementation of different types of synths in Flocking is inconsistent and confusing. This makes it hard to, for example, use Flocking synth's in Aconite to modulate video parameters or shader uniforms.
Flocking should be refactored to properly use Infusion's ChangeApplier where appropriate, and to avoid direct model bashing where not.
The text was updated successfully, but these errors were encountered:
* gh-252:
Fixesgh-252: Regularizes synth evaluation. Removes pseudo-modelism. Removes remaining uses of .input(); renames Synth.gen to generate.
gh-252: Updates tests for synth restructuring and removal of input(). Renames Synth.genFn to generate().
gh-252: Moves synth-related grades into separate files.
* master:
Fixesgh-252: Regularizes synth evaluation. Removes pseudo-modelism. Removes remaining uses of .input(); renames Synth.gen to generate.
gh-252: Updates tests for synth restructuring and removal of input(). Renames Synth.genFn to generate().
gh-252: Moves synth-related grades into separate files.
There is still some leftover "model bashing"—direct assigning to model values, etc. in Flocking's synth implementation. Also, the implementation of different types of synths in Flocking is inconsistent and confusing. This makes it hard to, for example, use Flocking synth's in Aconite to modulate video parameters or shader uniforms.
Flocking should be refactored to properly use Infusion's ChangeApplier where appropriate, and to avoid direct model bashing where not.
The text was updated successfully, but these errors were encountered: