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Ensure Flocking synths follow Infusion's model semantics #252

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colinbdclark opened this issue Nov 2, 2018 · 0 comments
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Ensure Flocking synths follow Infusion's model semantics #252

colinbdclark opened this issue Nov 2, 2018 · 0 comments

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@colinbdclark
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There is still some leftover "model bashing"—direct assigning to model values, etc. in Flocking's synth implementation. Also, the implementation of different types of synths in Flocking is inconsistent and confusing. This makes it hard to, for example, use Flocking synth's in Aconite to modulate video parameters or shader uniforms.

Flocking should be refactored to properly use Infusion's ChangeApplier where appropriate, and to avoid direct model bashing where not.

colinbdclark added a commit that referenced this issue Nov 19, 2018
colinbdclark added a commit that referenced this issue Nov 27, 2018
* gh-252:
  Fixes gh-252: Regularizes synth evaluation. Removes pseudo-modelism. Removes remaining uses of .input(); renames Synth.gen to generate.
  gh-252: Updates tests for synth restructuring and removal of input(). Renames Synth.genFn to generate().
  gh-252: Moves synth-related grades into separate files.
colinbdclark added a commit that referenced this issue Nov 27, 2018
* master:
  Fixes gh-252: Regularizes synth evaluation. Removes pseudo-modelism. Removes remaining uses of .input(); renames Synth.gen to generate.
  gh-252: Updates tests for synth restructuring and removal of input(). Renames Synth.genFn to generate().
  gh-252: Moves synth-related grades into separate files.
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