Automatic Swift bindings generation for rust-lightning
.
To install using Swift Package Manager, add the following line to the depedencies array of your Package.swift
:
.package(url: "https://github.com/lightningdevkit/ldk-swift/", exact: "0.0.118")
Be sure to also include "LightningDevKit" into your packages target like so:
targets: [
.target(
name: "YourPackage",
dependencies: [
.product(name: "LightningDevKit", package: "ldk-swift")
]),
...
]
If you're importing directly into Xcode, just copy and paste https://github.com/lightningdevkit/ldk-swift/
into the system dialog when you click "Add Package..."
In order to use the automatically generated bindings, simply drag *.xcframework
file into an Xcode project.
The *.xcframework
files are either available on
the Releases page, or can be compiled
from scratch.
- A machine running macOS
- Xcode
- Python3
- Rust
- NPM
- GNU sed (optional, but will cut your compile times significantly!)
For Rust specifically, there are a couple additional requirements that can be installed once the Rust toolchain is set up:
rustup toolchain install nightly
rustup target add aarch64-apple-darwin aarch64-apple-ios x86_64-apple-ios
cargo install cbindgen
In order to generate these bindings from scratch, you will need to clone two dependency repositories:
rust-lightning, (a specific branch built for bindings compatibility):
git clone --branch 0.0.124-bindings https://github.com/lightningdevkit/rust-lightning /path/to/rust-lightning
git clone --branch main https://github.com/lightningdevkit/ldk-c-bindings /path/to/ldk-c-bindings
Take note of where you clone these directories, it's best you save the absolute path somewhere handy for the rest of the remaining steps.
Now, navigate to the ldk-c-bindings
directory and run the genbindings.sh
script:
pushd path/to/ldk-c-bindings
./genbindings.sh /path/to/rust-lightning true
popd
If using Docker
If you're using Docker to generate the Swift bindings, navigate (if you're not already there from the
previous step) to the ldk-c-bindings
directory and open the file located here:
/path/to/ldk-c-bindings/lightning-c-bindings/Cargo.toml
In that file, you will see four lines specifying the lightning
, lightning-persister
, lightning-invoice
, and
lightning-background-processor
dependencies. They will most likely show local paths to the rust-lightning
folder due to the previous genbindings.sh
step. As Docker won't have access to local paths,
replace those lines with the following:
lightning = { git = "https://github.com/thebluematt/rust-lightning", branch = "2023-07-0.0.116-java-bindings", default-features = false }
lightning-persister = { git = "https://github.com/thebluematt/rust-lightning", branch = "2023-07-0.0.116-java-bindings", default-features = false }
lightning-invoice = { git = "https://github.com/thebluematt/rust-lightning", branch = "2023-07-0.0.116-java-bindings", default-features = false }
lightning-background-processor = { git = "https://github.com/thebluematt/rust-lightning", branch = "2023-07-0.0.116-java-bindings", default-features = false }
lightning-rapid-gossip-sync = { git = "https://github.com/thebluematt/rust-lightning", branch = "2023-07-0.0.116-java-bindings", default-features = false }
You will note that the revision is unspecified and is currently just placeholder xxx
s. To obtain the revision,
just navigate to the just clone custom rust-lightning
directory and run:
cd /path/to/rust-lightning
git rev-parse HEAD
Take that commit hash and replace the xxx
instances with it.
To generate the Swift files, navigate to the ldk-swift
repository and run the following:
export LDK_SWIFT_GENERATOR_INPUT_HEADER_PATH="/path/to/ldk-c-bindings/lightning-c-bindings/include/lightning.h"
npm i && npm run tsc && node ./src/index.mjs
Now, the contents of ./ci/LDKSwift/Sources/LDKSwift/bindings
will have been completely regenerated.
To make sure the correct bindings files are referenced in the project, open ./xcode/LDKFramework/LDK.xcodeproj
.
In the sidebar, navigate to the LDK/bindings
group, and delete it by removing references.
Then, open a Finder window, and drag the bindings
folder (./ci/LDKSwift/Sources/LDKSwift/bindings
) into the same location in Xcode that you just deleted.
Finally, make sure you leave the "Copy items if needed" box unchecked, and pick at least LightningDevKit
as a target to add the references to. Depending on what you intend to do later on, it's easiest to simply add it to all the targets.
Navigate (cd
) to the ./scripts
folder, and run the following Python script:
python3 ./build_bulk_libldks.py /path/to/ldk-c-bindings
This command will take a while, but it will eventually produce a set of binaries for all the
platform/architecture combinations we're trying to support. Those binaries should adhere to the
./bindings/bin/release/<platform>/
folder pattern.
Each of those folders will contain an architectures
directory with subdirectories such as arm64
or x86_64
, as well as a libldk.a
file, which is the lipo
product of all the targeted
architectures.
With all the binaries generated, still in the ./src/scripts
directory, you just need to run one
last Python script to produce the framework:
python3 ./generate_xcframework.py /path/to/ldk-c-bindings
Once the script finishes running, you should see LightningDevKit.xcframework
in the
./bindings/bin/release
folder. Drag that into your project, and you're done!