Keep base properties when applying references in composition #195
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While attempting to load the KitchenSet with the Unreal Engine plugin i am working on, i noticed that the references resolving system swallows the base properties.
Example:
By flattening/applying the reference you get:
without the original properties (i have added the HelloWorld one to keep track).
This patch addresses it by re-adding the properties that are not found in the applied reference.
Once applied i was able to correctly get the KitchenSet transforms: