-
Notifications
You must be signed in to change notification settings - Fork 9
Creating a new scene(room)
Dipendra Misra edited this page Nov 5, 2018
·
1 revision
-
FPS Screen
- you will find this in the Prefabs foler -
SpawnPoints
- also in the Prefabs folder. Acitvate/Deactivate/Add/Move spawn points as your room needs -
RoomManager
- also can be found in the Prefabs folder. Make sure the Room Manager is located somewhere within the room -
SafetyNet
- Prefabs folder. Make sure the net is below the room
Just take an existing scene and save it as your new scene and move everything around as you wish. Update the Spawn Points and door loading locations.
-
dishwasher_w_shelves
- a dishwasher setup for all the interactions, with scripts and drawers. Its default material is green ceramic, but can be changed like any other model -
fridge_w_shelves
- a fridge setup for interactions, with scripts and drawers. Like the dishwasher, its default material is green ceramic, but change it as you like -
monitor_w_screen
- a computer monitor with the extra screen for the turn on/off capability -
PRE_DOO_Main_door_02_05 (2)
- a door preset with scripts for the loading and door text. To change the text for the room, go to the child objectRoom Label
and just change the text. Note that to make a door load a certain room, you will need to indicate which one with the dropdown in theLoadroom
field on theLoadRoom
script in the inspector. -
PRE_FUR_Closet_02_03_03
- a closet with script and colliders set for interaction -
stove_w_flames
- a stove with interaction scripts, colliders and particles for stove flames and interactions -
TV_w_screen
- like the computer monitor, but bigger