Support Godot 4.4 #750
test_builds.yml
on: pull_request
cache-env
0s
🧪 Unit tests
1m 17s
⚙️ Static checks
9s
Matrix: 🔌 GDExtension / gdextension
Matrix: 🍎 macOS / macos-builds
Matrix: 🐧 Linux / linux-builds
Matrix: 🪟 Windows / windows-builds
🔌 GDExtension
/
📦 Package extension
0s
Matrix: 🍎 macOS / Make macOS Bundles
Annotations
15 errors
🐧 Linux / Editor .NET (x86_64, release)
Process completed with exit code 2.
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🐧 Linux / Editor (x86_64, release)
Process completed with exit code 2.
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🔌 GDExtension / 🐧 Linux (x86_64, release)
Process completed with exit code 2.
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🔌 GDExtension / 🐧 Linux (x86_64, debug)
Process completed with exit code 2.
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🧪 Unit tests:
editor/limbo_ai_editor_plugin.h#L29
editor/editor_main_screen.h: No such file or directory
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🧪 Unit tests
Process completed with exit code 2.
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🔌 GDExtension / 🍎 macOS (universal, release)
Process completed with exit code 2.
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🍎 macOS / Editor (arm64, release)
Process completed with exit code 2.
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🍎 macOS / Editor (x86_64, release)
Process completed with exit code 2.
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🐧 Linux / Template (x86_64, release)
Process completed with exit code 2.
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🔌 GDExtension / 🍎 macOS (universal, debug)
Process completed with exit code 2.
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🪟 Windows / Editor (x86_64, release):
editor/mode_switch_button.h#L47
'set_button_icon': is not a member of 'ModeSwitchButton'
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🪟 Windows / Editor (x86_64, release)
Process completed with exit code 1.
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🔌 GDExtension / 🪟 Windows (x86_64, release)
Process completed with exit code 2.
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🔌 GDExtension / 🪟 Windows (x86_64, debug)
Process completed with exit code 2.
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