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🍎 macOS builds

🍎 macOS builds #21

Workflow file for this run

name: 🍎 macOS builds
on:
workflow_call:
inputs:
godot-treeish:
description: A tag, branch or commit hash in the Godot repository.
type: string
default: master
limboai-treeish:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
workflow_dispatch:
inputs:
godot-treeish:
description: A tag, branch or commit hash in the Godot repository.
type: string
default: master
limboai-treeish:
description: A tag, branch or commit hash in the LimboAI repository.
type: string
default: master
# Global Settings
env:
SCONS_CACHE_LIMIT: 4096
SCONSFLAGS: production=yes tests=no verbose=yes warnings=extra werror=yes
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
jobs:
macos-builds:
runs-on: "macos-latest"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Editor (x86_64, release)
target: editor
arch: x86_64
build-mono: false
artifact-name: macos-editor
- name: Template (x86_64, release)
target: template_release
arch: x86_64
build-mono: false
artifact-name: macos-templates
- name: Template (x86_64, debug)
target: template_debug
arch: x86_64
build-mono: false
artifact-name: macos-templates
- name: Editor (arm64, release)
target: editor
arch: arm64
build-mono: false
artifact-name: macos-editor
- name: Template (arm64, release)
target: template_release
arch: arm64
build-mono: false
artifact-name: macos-templates
- name: Template (arm64, debug)
target: template_debug
arch: arm64
build-mono: false
artifact-name: macos-templates
# ! Disabled for now: .NET version fail to build
# - name: .NET Editor (x86_64, release)
# target: editor
# arch: x86_64
# build-mono: true
# artifact-name: macos-mono-editor
# cache-name: macos-editor
# - name: .NET Template (x86_64, release)
# target: template_release
# arch: x86_64
# build-mono: true
# artifact-name: macos-mono-templates
# - name: .NET Template (x86_64, debug)
# target: template_debug
# arch: x86_64
# build-mono: true
# artifact-name: macos-mono-templates
# - name: .NET Editor (arm64, release)
# target: editor
# arch: arm64
# build-mono: true
# artifact-name: macos-mono-editor
# cache-name: macos-editor
# - name: .NET Template (arm64, release)
# target: template_release
# arch: arm64
# build-mono: true
# artifact-name: macos-mono-templates
# - name: .NET Template (arm64, debug)
# target: template_debug
# arch: arm64
# build-mono: true
# artifact-name: macos-mono-templates
env:
BIN: godot.macos.${{matrix.target}}.${{matrix.arch}}${{ matrix.build-mono == true && '.mono' || '' }}
steps:
- name: Clone Godot
uses: actions/checkout@v4
with:
repository: godotengine/godot
ref: ${{ inputs.godot-treeish }}
- name: Clone LimboAI module
uses: actions/checkout@v4
with:
path: modules/limboai
ref: ${{ inputs.limboai-treeish }}
# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
- uses: ./modules/limboai/.github/actions/init-version
- name: Set up Python 3.x
uses: actions/setup-python@v4
with:
python-version: '3.x'
architecture: 'x64'
- name: Set up scons
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0
- name: Diagnostics
run: |
python --version
scons --version
dotnet --info
- name: Set up Vulkan SDK
run: |
sh misc/scripts/install_vulkan_sdk_macos.sh
- name: Set up scons cache
uses: actions/cache@v3
with:
path: ${{github.workspace}}/.scons_cache/
key: ${{env.BIN}}-${{inputs.godot-treeish}}-${{inputs.limboai-treeish}}-${{env.LIMBOAI_VERSION}}
restore-keys: |
${{env.BIN}}-${{inputs.godot-treeish}}-${{inputs.limboai-treeish}}-${{env.LIMBOAI_VERSION}}
${{env.BIN}}-${{inputs.godot-treeish}}-${{inputs.limboai-treeish}}
${{env.BIN}}-${{inputs.godot-treeish}}
- name: Compilation
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons -j2 platform=macos target=${{matrix.target}} arch=${{matrix.arch}} module_mono_enabled=${{matrix.build-mono}} ${{env.SCONSFLAGS}}
# ! Disabled for now: .NET version fail to build
# - name: Generate C# glue
# if: matrix.build-mono && matrix.target == 'editor'
# run: |
# ./bin/$BIN --headless --generate-mono-glue ./modules/mono/glue || true
# - name: Build .NET solutions
# if: matrix.build-mono && matrix.target == 'editor'
# run: |
# ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=macos
- name: Prepare artifact
run: |
strip bin/godot.*
chmod +x bin/godot.*
- name: Upload artifact
uses: actions/upload-artifact@v3
with:
name: ${{ matrix.artifact-name }}
path: bin/*
make-macos-bundle:
runs-on: "macos-latest"
name: Make macOS Bundles
needs: macos-builds
steps:
- name: Clone Godot
uses: actions/checkout@v4
with:
repository: godotengine/godot
ref: ${{ inputs.godot-treeish }}
- name: Clone LimboAI module
uses: actions/checkout@v4
with:
path: modules/limboai
ref: ${{ inputs.limboai-treeish }}
# Inits GODOT_VERSION, LIMBOAI_VERSION and NAME_PREFIX environment variables.
- uses: ./modules/limboai/.github/actions/init-version
- name: Download editor artifact
uses: actions/download-artifact@v3
with:
name: macos-editor
path: bin/
# Zipping the editor bundle to retain executable bit;
# workaround for: https://github.com/actions/upload-artifact/issues/38
- name: Make editor bundle
run: |
ls bin/
lipo -create bin/godot.macos.editor.x86_64 bin/godot.macos.editor.arm64 -output bin/godot.macos.editor.universal
strip bin/godot.macos.editor.universal
rm bin/godot.macos.editor.{x86_64,arm64}
mkdir -p out/editor/
cp -r misc/dist/macos_tools.app out/editor/Godot.app
mkdir -p out/editor/Godot.app/Contents/MacOS
cp bin/godot.macos.editor.universal out/editor/Godot.app/Contents/MacOS/Godot
chmod +x out/editor/Godot.app/Contents/MacOS/Godot
pushd out/editor
zip -r Godot.app.zip Godot.app
rm -rf Godot.app
echo -e "## Why another ZIP inside?\n\nWorkaround for: https://github.com/actions/upload-artifact/issues/38\n" > README.md
popd
ls out/editor/
- name: Upload editor bundle
uses: actions/upload-artifact@v3
with:
name: ${{env.NAME_PREFIX}}.editor.macos.universal
path: out/editor/*
- name: Download templates artifact
uses: actions/download-artifact@v3
with:
name: macos-templates
path: bin/
- name: Make templates bundle
run: |
rm -rf out/
ls bin/
lipo -create bin/godot.macos.template_release.x86_64 bin/godot.macos.template_release.arm64 -output bin/godot.macos.template_release.universal
lipo -create bin/godot.macos.template_debug.x86_64 bin/godot.macos.template_debug.arm64 -output bin/godot.macos.template_debug.universal
rm bin/godot.macos.template_{debug,release}.{x86_64,arm64}
strip bin/godot.*
cp -r misc/dist/macos_template.app macos_template.app
mkdir -p macos_template.app/Contents/MacOS
cp bin/godot.macos.template_debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.universal
cp bin/godot.macos.template_release.universal macos_template.app/Contents/MacOS/godot_macos_release.universal
chmod +x macos_template.app/Contents/MacOS/godot_macos_{release,debug}.universal
zip -r macos.zip macos_template.app
rm bin/*
mkdir -p out/templates/
mv macos.zip out/templates/macos.zip
echo "${GODOT_VERSION}.limboai+${LIMBOAI_VERSION}" > out/templates/version.txt
ls out/templates/
- uses: geekyeggo/delete-artifact@v2
with:
name: macos-*
useGlob: true
failOnError: false
- name: Upload templates bundle
uses: actions/upload-artifact@v3
with:
name: ${{env.NAME_PREFIX}}.export-templates
path: out/*