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This Month in Linebender, February 2025 #91
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This is ready for collaborative work to finalise it. I'm not expecting anyone I've pinged to contribute much more than a sentence or two for the relevant sections.
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The biggest update to Color in February was the addition of absolute color conversions, in [color#139][]. | ||
This won't be visible for most users, but will be useful for those who need to convert between color spaces without changing the white point. | ||
This will also be used in [color#137][], which allows creating a theoretical black-body color from a temperature in Kelvin. |
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cc @waywardmonkeys I'm not sure how accurate this sentence is
Added more text on the CPU/GPU hybrid renderer collaboration, and also a teaser in the research section on two point shape control.
The main developer on the CPU renderer project wants to defer being mentioned by name until the project officially starts. Also fill in links and remove a couple of stray comments, so this should be ready for publication. Update to today's date.
We are planning to refactor this to share most of its code with an ongoing CPU-only implementation, which we expect to be extremely competitive in performance. | ||
To that aim, we have landed [vello#826][], which provided the repository-layout scaffolding, in the `sparse_strips` folder. | ||
This initial PR is just a stub, but we are planning on filling these crates out imminently, allowing collaborative work on both pipelines (hybrid and CPU-only). | ||
You can follow the progress in [#gpu > Vello Hybrid](https://xi.zulipchat.com/#narrow/channel/197075-gpu/topic/Vello.20Hybrid) and other threads in [#gpu](https://xi.zulipchat.com/#narrow/channel/197075-gpu). |
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Should the two link labels say #vello
instead of #gpu
now?
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