node-red-contrib-countdown-3000
is a simple countdown node for Node-Red.
This code is based on node-red-contrib-countdown-2 by marc, see here for the general description:
https://github.com/marc-gist/node-red-contrib-countdown
This version is highly compatible with countdown-2 v1.4.2 with the following changes and fixes:
Changes / Enhancements
-
STOP command fully evaluated - payload can be '0', 'off', 'stop', false or 0. -- Not case sensitive.
-
START command fully evaluated - payload can be '1', 'on', 'start', true or 1. -- Not case sensitive.
- Start will also cancel a paused count and begin again at the value set in the node's GUI interface. If you want to modify the count's start value, see the preload command below.
-
Node output and node status messages are in seconds or minutes to match node config.
-
Countdown goes to zero.
-
Minor syntax changes and code tidies.
-
If any action makes the countdown zero or negative, it will be stopped at zero.
-
"control" input is now not case sensitive and can be a number or string with or without a sign:
- If the input is a plain number, the current countdown is set to that number (in minutes or seconds according to node setting).
- If the number is a negative integer (eg -10), a string with a plus or minus sign (eg: "+12" or "-12") OR the number is a string or decimal fraction (eg: 10.1 or "10.1" or -10.1 etc) the countdown is increased or decreased by that (truncated) amount (fraction part is discarded). Note that a positive integer input with a sign (eg: +10) is treated by javascript as plain old 10, so you can't use that method to add amounts to the count; use a fraction or make it a string (eg: 30.1 or "+30").
- PAUSE will pause the countdown. The node will still output its current (paused) value every second. The countdown will resume with the next pause input (in effect, 'pause' toggles the counter), or if the countdown value is changed as above.
- PRELOAD will restart a count at the current set value (provided it's not zero and the count is not currently running). This allows a count to be stopped, a new value set and the count started from this value rather than the one set in the node's interface.
- Fixed spurious 'true' output sent under some circumstances.
- Clarified comments about STOP and START commands.
- Code forked from countdown-2 and bug fixes + enhancements applied.
READ IN CONJUNCTION WITH CHANGES LISTED ABOVE
- Via Manage Palette -> Search for "node-red-contrib-countdown-3000"
- go to the Node-RED installation folder, e.g.:
~/.node-red
- run
npm install node-red-contrib-countdown-3000
Set the Countdown value to the desired countdown time in seconds. The timer will start with this countdown value to decrease the timer value (countdown start value). Minutes if the option "Counter is in Minutes" is checked.
The Topic can be set to any string value. This string is added to the output msg
as an additional element msg.topic
.
Note: No value is given to the topic.
Set the Timer On payload to any payload type and value which is sent when the counter starts.
Set the Timer Off payload to any payload type and value which is sent when the counter elapses.
In both cases, also nothing to be emitted may be chosen.
You can configure the timer to
- Timer in Minutes (default is seconds)
- restart (reload) the timer to its countdown start value during the count down whenever a
msg
is received at the node's input. - activate the ability to set the timer value to an arbitrary value during the count down with the use of a control
msg
. - start the timer with a control
msg
(i.e. amsg
with a control topic string).
The node evaluates the following input msg
types:
- Input
msg
with amsg.payload
contents of false (boolean) or '0' (number).
Thismsg
type stops resp. finishes the timer. The Timer Off payload is emitted also in this case. - Input
msg
with amsg.topic
set to "control" and amsg.payload
set to an arbitrary number value. This reloads the timer with the desiredmsg.payload
value immediately and works at a running countdown as well as a non startet or elapsed countdown timer. - All other input
msg
do start/restart the timer if it is stopped. - See Node configuration for
control
topic options tocancel
the timer.
The node contains two outputs:
- The primary output (upper output) emits an output
msg
at the countdown start/stop instant of time. Thesemsg.payload
contents are configurable - The secondary output (lower output) emits the remaining time every second during the timer runs. The
msg.payload
holds the remaining counting value
This example shows the basic behaviour with
- starting the timer via an input
msg
(inject node) - showing the behaviour of the two outputs of the node
Just activate the inject and look at the output debug node status messages.
basic flow
Fig. 3: Basic example flow
This example shows how to
- handle messages at the start and the end of the countdown
- retrigger the timer during it runs
Text messages are output on the first output at start and end of the countdown.
You can restart the timer by activating the inject node during the countdown runs.
messages and retriggering flow
Fig. 4: Message sending and retriggering example flow
This example shows the two options to stop the countdown timer.
stopping timer flow
Fig. 5: Timer stopping example flow
This example shows the functionality of reloading the countdown value during a running timer.
reloading timer flow
Fig. 6: Timer reload example flow