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💥🐛Change DataMember ordering to 1-indexed (angularsen#1360) (angulars…
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…en#1363)

Related angularsen#1200
Fixes angularsen#1356

Apparently, protobuf-net does not support 0-indexed order values.

- Change `DataMember` explicit order from 0-indexed to 1-indexed

Some investigation indicates that the actual order value is not
important, only the relative ordering:
angularsen#1356 (comment)

- WCF should tolerate this, according to its docs.
angularsen#1356 (comment)
- Binary formatters hopefully only care about relative ordering and thus
still compatible?
	- Protobuf-net, it never worked and should be OK
-
[BinaryFormatter](https://learn.microsoft.com/en-us/dotnet/api/system.runtime.serialization.formatters.binary.binaryformatter?view=net-8.0)
is obsolete and generally not recommended for years, so hopefully no
users are affected
	- A bunch of others exist too, haven't looked into how they handle this
- XML/JSON serializers should tolerate any order, can't imagine it
breaking these?
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angularsen authored Feb 14, 2024
1 parent e86eb17 commit aa2a743
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4 changes: 2 additions & 2 deletions CodeGen/Generators/UnitsNetGen/QuantityGenerator.cs
Original file line number Diff line number Diff line change
Expand Up @@ -82,13 +82,13 @@ namespace UnitsNet
/// <summary>
/// The numeric value this quantity was constructed with.
/// </summary>
[DataMember(Name = ""Value"", Order = 0)]
[DataMember(Name = ""Value"", Order = 1)]
private readonly {_quantity.ValueType} _value;
/// <summary>
/// The unit this quantity was constructed with.
/// </summary>
[DataMember(Name = ""Unit"", Order = 1)]
[DataMember(Name = ""Unit"", Order = 2)]
private readonly {_unitEnumName}? _unit;
");
GenerateStaticConstructor();
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4 changes: 2 additions & 2 deletions UnitsNet/GeneratedCode/Quantities/Acceleration.g.cs

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4 changes: 2 additions & 2 deletions UnitsNet/GeneratedCode/Quantities/AmountOfSubstance.g.cs

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4 changes: 2 additions & 2 deletions UnitsNet/GeneratedCode/Quantities/AmplitudeRatio.g.cs

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4 changes: 2 additions & 2 deletions UnitsNet/GeneratedCode/Quantities/Angle.g.cs

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4 changes: 2 additions & 2 deletions UnitsNet/GeneratedCode/Quantities/ApparentEnergy.g.cs

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4 changes: 2 additions & 2 deletions UnitsNet/GeneratedCode/Quantities/ApparentPower.g.cs

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4 changes: 2 additions & 2 deletions UnitsNet/GeneratedCode/Quantities/Area.g.cs

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4 changes: 2 additions & 2 deletions UnitsNet/GeneratedCode/Quantities/AreaDensity.g.cs

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4 changes: 2 additions & 2 deletions UnitsNet/GeneratedCode/Quantities/AreaMomentOfInertia.g.cs

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4 changes: 2 additions & 2 deletions UnitsNet/GeneratedCode/Quantities/BitRate.g.cs

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4 changes: 2 additions & 2 deletions UnitsNet/GeneratedCode/Quantities/Capacitance.g.cs

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4 changes: 2 additions & 2 deletions UnitsNet/GeneratedCode/Quantities/Compressibility.g.cs

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4 changes: 2 additions & 2 deletions UnitsNet/GeneratedCode/Quantities/Density.g.cs

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4 changes: 2 additions & 2 deletions UnitsNet/GeneratedCode/Quantities/Duration.g.cs

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4 changes: 2 additions & 2 deletions UnitsNet/GeneratedCode/Quantities/DynamicViscosity.g.cs

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4 changes: 2 additions & 2 deletions UnitsNet/GeneratedCode/Quantities/ElectricAdmittance.g.cs

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4 changes: 2 additions & 2 deletions UnitsNet/GeneratedCode/Quantities/ElectricCharge.g.cs

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4 changes: 2 additions & 2 deletions UnitsNet/GeneratedCode/Quantities/ElectricChargeDensity.g.cs

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4 changes: 2 additions & 2 deletions UnitsNet/GeneratedCode/Quantities/ElectricConductance.g.cs

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4 changes: 2 additions & 2 deletions UnitsNet/GeneratedCode/Quantities/ElectricConductivity.g.cs

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4 changes: 2 additions & 2 deletions UnitsNet/GeneratedCode/Quantities/ElectricCurrent.g.cs

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