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The ClientGhostManager class extends GhostManager on the client but completely overrides a few functions because server and client handle ghosts very differently. It would be cleaner to have an abstract interface that then also gets specialized on the server, instead of having useless server functionality in the base class for the client.
The text was updated successfully, but these errors were encountered:
* Fix#121
See godotengine/godot#27790 (comment) for reasoning.
* Fix#171
* Remove deprecated TODOs
* Implement #164
* Fix incorrect Nodepath
* Fix warnings
* Implement #163
* Revert "Implement #163"
This reverts commit ab2bf1e.
* Create GhostManagerBase.gd
* Update ClientGhostManager.gd to use base class
* Create ServerGhostManager
* Delete GhostManager.gd
* Replace _disable_signal_warnings() with explicit exception
* Turn on treat_warnings_as_errors
* Also turn on treat_warnings_as_errors for the server project
* Fix merge errors
The ClientGhostManager class extends GhostManager on the client but completely overrides a few functions because server and client handle ghosts very differently. It would be cleaner to have an abstract interface that then also gets specialized on the server, instead of having useless server functionality in the base class for the client.
The text was updated successfully, but these errors were encountered: