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AudioLink 2.0.0

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@github-actions github-actions released this 08 Sep 14:13
· 14 commits to master since this release
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2.0.0 - September 8th, 2024

New features

  • Added the ability to adjust how the AudioLink controller is synced. You can sync every part of it, none of it, or everything except the gain and power controls. (fundale)
  • Added support for dual mono audio sources, for cases where you want to supply the left and right channel from separate sources. (fundale)
  • Added a utility script for driving blend shapes with AudioLink - AudioReactiveBlendshapes. Just add the script to a GameObject that has a SkinnedMeshRenderer to use. (fundale)
  • Added rudimentary support for using AudioLink with the WebGL build target. (fundale, hill)

Changes

  • Lowered the default volume for the AudioLink avatar prefab a bit. (pema)
  • Reduces the network traffic incurred by syncing AudioLink state a bit. (Happyrobot33)
  • Deprecated ThemeColorController.customThemeColors as the behavior has changed. Please use ThemeColorController.SetCustomThemeColors and ThemeColorController.GetCustomThemeColors instead. This is a (minor) breaking change.

Bugfixes

  • Fixed a bug where the color chord theme color toggle on the controller wasn't properly synced. (pema)