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For DirectX, program signatures are encoded into three different binary
sections depending on if the signature is for inputs, outputs, or
patches. All three signature types use the same data structure encoding
so they can share a lot of logic.
This patch adds support for reading and writing program signature data
as both yaml and binary data.
Fixes#57743 and #57744
The DXContainer ISG1 part stores the input signature and needs to be generated during code generation in the backend.
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