frame buffer deno module built on top of mini_fb with canvas api implementation and a webgpu renderer
- Core - basic frame buffer library
- Canvas - javascript canvas implementation
- WebGPU - webgpu renderer
import { Neko, World } from "https://deno.land/x/neko/mod.ts";
const width = 800;
const height = 600;
const neko = new Neko({
title: "Neko",
width,
height,
});
const frame = new Uint8Array(width * height * 4).fill(0x000000);
class Instance extends World {
updateSync() {
frame[Math.round(Math.random() * frame.length)] = Math.round(
Math.random() * 0xffffff,
);
neko.setFrameBuffer(frame);
}
}
new Instance().startSync(neko, 60);
import { Neko, World } from "https://deno.land/x/neko/mod.ts";
const width = 800;
const height = 600;
const neko = new Neko({
title: "Neko",
width,
height,
});
const frame = new Uint8Array(width * height * 4).fill(0x000000);
new World().startSync(neko, {
fps: 60,
updateSync: () => {
frame[Math.round(Math.random() * frame.length)] = Math.round(
Math.random() * 0xffffff,
);
neko.setFrameBuffer(frame);
},
});
- Loading (@load1n9)