A v6 mod for mindustry
This mod aims to expand apon mindustry's content by adding a new main resource you can use, adding a new way to play the game.
- adds new resources, new turrets and new zones as well as slight tweaks to vanilla.
- 56 new building blocks to play with, 1 environmental block, 2 ores and 6 items with more to come. (Outdated)
- (Lore included, find the lore of the mod in building and unit descriptions/reading the source code)
note: Hi there! Sh1p talking. I've run out of motivation and ideas for Pixelcraft. I'm realy sorry I coudn't do better. I will continue to try and maintain the mod for the upcomming changes in v7, but I'm not going to be focusing my effort on working on Pixelcraft's content. I'm realy sorry that things are the way they are, and I wish that I knew what to do, though I don't. THis is not a final goodbye, only a temparary farwell. Cya in the past.
Guide to turrets | |
---|---|
Strand | A starting turret from iron. A bit weaker than Duo and uses non traditional ammo types. |
String | Upgraded Strand. Double the firepower with less range. |
Sxquad | Upgraded string, fires a flurry of projectiels into the target that pull the target in. Usefull for air units. |
Several | Fires typhoons of projectiles to damage the target and suck them in. Sand causes enemy systems to blackout |
Blaze | A flamethrower that can hit air. Just like Scorch can pierce indefinantly. Uses a wide aray of combustibles for ammo. |
Helgravator | A coal only flamethrower which has the ability to spawn flamming oil puddles wherever the shots land. |
Fever | A turret from both ctrees, uses pyratite and blast compound in vanilla to do extremely heavy damage to it's targets. |
Dusk | A powerful railgun that can use titanium and steel. Can't target air without help. |
Shade | An extremely powerfull railgun that can target air. Now can handle feromagnets as projectiles |
Tenemotus | The msot powerfull railgun for now in the mod, fires beams of the materiel loaded in. Causes enemy systems to blackout from mini emps using feromagnets. |
Dawn | A turret that shoots 8 bullets outwards. |
Chalembra | A turret that shoots 8 bullets outwards. Bullets closer to the fronts and ends are shot out with more speed. |
Vinca | Shoots 8 separate bursts of bullets which home in on enemies |
Austutin | Shoots 16 bullets which rotate around the turret for their lifetime |
Pace Point and Panic | Electric anti air turrets. Point however can target ground. The trio fire forms of electric attacks using electric missiles. |
Pulse and Beat | Suport turrets that shoots healing bullets that repair blocks. They don't auto aim yet. |
Puver | A support turret that is electric, slows down hit targets. Frag bullets ignore tiles can also inflict the debuff. |
Psion | An upgrade to puver, shoots damaging helixes of ions into the target. |
Pafer | Causes a vortex wherever it shoots. |
Leaf | A bio turret that shoots clumps of bionorbs to do damage. |
Root | A bio turret that suports it's team by shooting healing fields which damage other teams. |
owner
Sh1penfire, @Sh1penfire#0868
on Discord
co-owner
pankiwi, @pankiwi#5831
on Discord
report via Discord or GitHub issues
- Aweguy
- Robert
- QmelZ
- Charlotte Lily-Llaitchee Vixen / LottieVixen
- sample-text-here
- Goobrr
ceesar zeppel
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