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Merge pull request #1631 from Tedster59/master
LWoTC 1.1.0
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/*.code-workspace | ||
BuildCache/ | ||
PublishedFileID.Id | ||
*.upk | ||
*.umap | ||
/LongWarOfTheChosen/Content/ | ||
/LongWarOfTheChosen/ContentForCook/ |
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; Pre rework Templar Class data information. If you want the old Templar, swap the Templar section of XComClassData.ini for this (and see the other Shield rework stuff to turn the shields back on.) | ||
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[Templar X2SoldierClassTemplate] | ||
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-AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="sidearm") | ||
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="templarshield") | ||
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!RandomAbilityDecks=() | ||
+RandomAbilityDecks=(DeckName="TemplarTier1XComAbilities", \\ | ||
Abilities=((AbilityName="Salvo"), \\ | ||
(AbilityName="Flashbanger"), \\ | ||
(AbilityName="Phantom"), \\ | ||
(AbilityName="ZoneOfControl_LW"), \\ | ||
(AbilityName="Covert"), \\ | ||
(AbilityName="FieldMedic", ApplyToWeaponSlot=eInvSlot_Unknown), \\ | ||
(AbilityName="SmokeGrenade", ApplyToWeaponSlot=eInvSlot_Unknown) \\ | ||
)) | ||
+RandomAbilityDecks=(DeckName="TemplarTier2XComAbilities", \\ | ||
Abilities=((AbilityName="CombatEngineer"), \\ | ||
(AbilityName="RapidDeployment"), \\ | ||
(AbilityName="FullKit"), \\ | ||
(AbilityName="LoneWolf"), \\ | ||
(AbilityName="Aggression", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\ | ||
(AbilityName="Dedication_LW"), \\ | ||
(AbilityName="InspireAgility_LW"), \\ | ||
(AbilityName="Infighter"), \\ | ||
(AbilityName="Bringemon"), \\ | ||
(AbilityName="Stealth"), \\ | ||
(AbilityName="Formidable", ApplyToWeaponSlot=eInvSlot_Unknown) \\ | ||
)) | ||
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+RandomAbilityDecks=(DeckName="TemplarTier3XComAbilities", \\ | ||
Abilities=((AbilityName="Resilience", ApplyToWeaponSlot=eInvSlot_Unknown), \\ | ||
(AbilityName="Evasive"), \\ | ||
(AbilityName="HardTarget", ApplyToWeaponSlot=eInvSlot_Unknown), \\ | ||
(AbilityName="Fortify", ApplyToWeaponSlot=eInvSlot_Unknown), \\ | ||
(AbilityName="CombatFitness", ApplyToWeaponSlot=eInvSlot_Unknown), \\ | ||
(AbilityName="OverKill_LW", ApplyToWeaponSlot=eInvSlot_Unknown), \\ | ||
(AbilityName="CenterMass", ApplyToWeaponSlot=eInvSlot_Unknown), \\ | ||
(AbilityName="SurvivalInstinct_LW", ApplyToWeaponSlot=eInvSlot_Unknown), \\ | ||
(AbilityName="Cutthroat", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\ | ||
(AbilityName="Tradecraft", ApplyToWeaponSlot=eInvSlot_Unknown) \\ | ||
)) | ||
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+RandomAbilityDecks=(DeckName="TemplarTier4XComAbilities", \\ | ||
Abilities=((AbilityName="Lethal", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\ | ||
(AbilityName="CoupDeGrace2", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\ | ||
(AbilityName="Concentration_LW", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\ | ||
(AbilityName="Implacable", ApplyToWeaponSlot=eInvSlot_Unknown), \\ | ||
(AbilityName="TacticalSense", ApplyToWeaponSlot=eInvSlot_Unknown), \\ | ||
(AbilityName="LightningReflexes_LW", ApplyToWeaponSlot=eInvSlot_Unknown), \\ | ||
(AbilityName="LightningSlash_LW", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) \\ | ||
)) | ||
!SoldierRanks=() | ||
; squaddie | ||
+SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Rend", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\ | ||
(AbilityType=(AbilityName="Volt", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\ | ||
(AbilityType=(AbilityName="TemplarFocus", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\ | ||
(AbilityType=(AbilityName="Momentum"))), \\ | ||
aStatProgression=((StatType=eStat_Offense,StatAmount=0), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_PsiOffense,StatAmount=0), (StatType=eStat_CombatSims,StatAmount=1), (StatType=eStat_Will,StatAmount=5))) | ||
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; LCPL | ||
+SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="TemplarInvert")), \\ | ||
(AbilityType=(AbilityName="Amplify")), \\ | ||
(AbilityType=(AbilityName="Indomitable")), \\ | ||
(RandomDeckName="TemplarTier1XComAbilities"), \\ | ||
(AbilityType=(AbilityName="Magnum_LW", ApplyToWeaponSlot=eInvSlot_Pistol))), \\ | ||
aStatProgression=((StatType=eStat_Offense,StatAmount=1), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Will,StatAmount=5))) | ||
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; CPL | ||
+SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="StunStrike")), \\ | ||
(AbilityType=(AbilityName="ShieldBash_LW", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\ | ||
(AbilityType=(AbilityName="Brawler", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\ | ||
(RandomDeckName="TemplarTier1XComAbilities"), \\ | ||
(AbilityType=(AbilityName="Quickdraw", ApplyToWeaponSlot=eInvSlot_Pistol))), \\ | ||
aStatProgression=((StatType=eStat_Offense,StatAmount=1))) | ||
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; SGT | ||
+SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Pillar", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\ | ||
(AbilityType=(AbilityName="OverCharge_LW" )), \\ | ||
(AbilityType=(AbilityName="Sustain")), \\ | ||
(RandomDeckName="TemplarTier2XComAbilities"), \\ | ||
(AbilityType=(AbilityName="ClutchShot", ApplyToWeaponSlot=eInvSlot_Pistol))), \\ | ||
aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1))) | ||
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; SSGT | ||
+SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="VoidConduit", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\ | ||
(AbilityType=(AbilityName="Channel")), \\ | ||
(AbilityType=(AbilityName="Fortress", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\ | ||
(RandomDeckName="TemplarTier2XComAbilities"), \\ | ||
(AbilityType=(AbilityName="LightningHands", ApplyToWeaponSlot=eInvSlot_Pistol))), \\ | ||
aStatProgression=((StatType=eStat_Offense,StatAmount=1))) | ||
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; TSGT | ||
+SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="DoubleRendFocus", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\ | ||
(AbilityType=(AbilityName="ArcWavePassive")), \\ | ||
(AbilityType=(AbilityName="CrusaderRage_LW")), \\ | ||
(RandomDeckName="TemplarTier3XComAbilities"), \\ | ||
(AbilityType=(AbilityName="Gunslinger", ApplyToWeaponSlot=eInvSlot_Pistol))), \\ | ||
aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_Strength,StatAmount=1))) | ||
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; GSGT | ||
+SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="TemplarTerror", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\ | ||
(AbilityType=(AbilityName="TemplarBladeStorm", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\ | ||
(AbilityType=(AbilityName="ImpactCompensation_LW", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\ | ||
(RandomDeckName="TemplarTier3XComAbilities"), \\ | ||
(AbilityType=(AbilityName="Faceoff", ApplyToWeaponSlot=eInvSlot_Pistol))), \\ | ||
aStatProgression=((StatType=eStat_Offense,StatAmount=3), (StatType=eStat_HP,StatAmount=1))) | ||
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; MSGT | ||
+SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="IonicStorm", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\ | ||
(AbilityType=(AbilityName="Apotheosis")), \\ | ||
(AbilityType=(AbilityName="Ghost", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)), \\ | ||
(RandomDeckName="TemplarTier4XComAbilities"), \\ | ||
(AbilityType=(AbilityName="FanFire", ApplyToWeaponSlot=eInvSlot_Pistol))), \\ | ||
aStatProgression=((StatType=eStat_Offense,StatAmount=3))) |
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