Python · Maya · Houdini · Nuke · 3dsmax · Mari · Clarisse · Photoshop
Hi, I'm Hal and I am a Pipeline TD/TA based in Shenzhen.
Have nearly 10 years of Visual Effects and Game Development industry experience, 7 years experience working with the APIs of industry-standard applications such as Maya, Houdini, Nuke, etc, Have 5 years’ team-based programming and code review experience, Have more than 2 years of experience in global collaborative development, Excellent problem-solving and troubleshooting, Strong software design and engineering skills, familiarity with design patterns and their appropriate use, Good at CI/CD and Docker automation for agile development Continuous delivery.