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feature: Add a ci job that builds the SDK in all available unreal con…
…tainers (Linux)
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name: Build plugin using unreal conainer | ||
run-name: build-plugin | ||
on: | ||
pull_request: | ||
branches: # Made towards the following | ||
- main | ||
- dev* | ||
types: # Only on the following activity | ||
- opened | ||
- synchronize # Changes to the branch like new commits, ammends, etc. | ||
push: | ||
branches: # Made towards the following | ||
- main | ||
- dev | ||
- ci/* | ||
tags: | ||
- v** | ||
workflow_dispatch: {} | ||
|
||
jobs: | ||
build-sdk: | ||
strategy: | ||
fail-fast: false | ||
matrix: | ||
UE_IMAGE: ${{ fromJson(VARS.CI_UNREAL_IMAGES) }} | ||
|
||
name: Build SDK with ${{ matrix.UE_IMAGE }} | ||
runs-on: ubuntu-22.04-4-core | ||
steps: | ||
- name: Setup git | ||
run: | | ||
git config --global --add safe.directory /__w/unreal-sdk/unreal-sdk | ||
- name: Checkout dev for nightly build | ||
if: ${{ github.event_name == 'schedule' }} | ||
uses: actions/checkout@v4 | ||
with: | ||
ref: dev | ||
|
||
- name: Checkout current branch for build | ||
if: ${{ github.event_name != 'schedule' }} | ||
uses: actions/checkout@v4 | ||
|
||
- name: Pull unreal image ${{ matrix.UE_IMAGE }} | ||
run: | | ||
docker login ghcr.io -u ${{ SECRETS.UNREAL_DOCKER_PACKAGES_READ_USERNAME }} -p ${{ SECRETS.UNREAL_DOCKER_PACKAGES_READ_ACCESS_TOKEN }} | ||
docker pull ghcr.io/epicgames/unreal-engine:${{ matrix.UE_IMAGE }} | ||
- name: Make build & log locations | ||
run: | | ||
mkdir -p tmp/build | ||
mkdir -p tmp/logs | ||
- name: Set plugin information variables | ||
run: | | ||
SDK_PATH="$(pwd)" | ||
echo "SDK_PATH=${SDK_PATH}" >> $GITHUB_ENV | ||
SDK_NAME=`find "$SDK_PATH" -type f -name "*.uplugin" | sed -n -r "s/.*\/([-A-Za-z0-9_]+)\.uplugin/\1/p"` | ||
echo "SDK_NAME=${SDK_NAME}" >> $GITHUB_ENV | ||
SDK_VERSION=`sed -n -r 's/^ +\"VersionName\": \"([0-9]+.[0-9]+.[0-9]+)\",/\1/p' < "$SDK_PATH/$SDK_NAME/$SDK_NAME.uplugin"` | ||
echo "SDK_VERSION=${SDK_VERSION}" >> $GITHUB_ENV | ||
sed -i -r "s/^( +)(\"VersionName\": \"[0-9\.]+\",)/\1\2\n\1\"EngineVersion\": \"${{ matrix.UE_VERSION }}\",/g" "$SDK_PATH/$SDK_NAME/$SDK_NAME.uplugin" | ||
- name: Build Plugin with Unreal Automation Tool in image ${{ matrix.UE_IMAGE }} | ||
continue-on-error: true | ||
run: | | ||
docker run --rm -v "$(pwd):/mnt/source" ghcr.io/epicgames/unreal-engine:${{ matrix.UE_IMAGE }} sh -c "/home/ue4/UnrealEngine/Engine/Build/BatchFiles/RunUAT.sh BuildPlugin -TargetPlatforms="Linux" -Plugin="/mnt/source/${SDK_NAME}/${SDK_NAME}.uplugin" -Package="/mnt/source/build" -Rocket -enablecodeanalysis" 2>&1 | tee tmp/logs/UAT.log | ||
- name: Expose log as artifact | ||
uses: actions/upload-artifact@v4 | ||
with: | ||
name: ${{ matrix.UE_IMAGE }}-UAT.log | ||
path: ${{ ENV.SDK_PATH }}/tmp/logs/UAT.log | ||
|
||
- name: Check build result | ||
run: | | ||
grep -i -q -E -- 'AutomationTool exiting with ExitCode=0' ${{ ENV.SDK_PATH }}/tmp/logs/UAT.log | ||
BUILD_RESULT=$? | ||
if [ ! 0 -eq $BUILD_RESULT ]; then | ||
echo " ❌ Build failed for ${{ matrix.UE_IMAGE }}, see ${{ matrix.UE_IMAGE }}-UAT.log for more information. Potential causes below" | ||
grep -i -E -- 'error' ${{ ENV.SDK_PATH }}/tmp/logs/UAT.log | ||
grep -i -E -- 'warning' ${{ ENV.SDK_PATH }}/tmp/logs/UAT.log | ||
grep -i -E -- 'ExitCode' ${{ ENV.SDK_PATH }}/tmp/logs/UAT.log | ||
exit 666 | ||
fi | ||
exit 0 |
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