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feature: Add a ci job that builds the SDK in all available unreal con…
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…tainers (Linux)
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Erik Bylund authored and kirre-bylund committed Nov 1, 2024
1 parent 7fdee2f commit d0f2c7d
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86 changes: 86 additions & 0 deletions .github/workflows/build-with-image.yml
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name: Build plugin using unreal conainer
run-name: build-plugin
on:
pull_request:
branches: # Made towards the following
- main
- dev*
types: # Only on the following activity
- opened
- synchronize # Changes to the branch like new commits, ammends, etc.
push:
branches: # Made towards the following
- main
- dev
- ci/*
tags:
- v**
workflow_dispatch: {}

jobs:
build-sdk:
strategy:
fail-fast: false
matrix:
UE_IMAGE: ${{ fromJson(VARS.CI_UNREAL_IMAGES) }}

name: Build SDK with ${{ matrix.UE_IMAGE }}
runs-on: ubuntu-22.04-4-core
steps:
- name: Setup git
run: |
git config --global --add safe.directory /__w/unreal-sdk/unreal-sdk
- name: Checkout dev for nightly build
if: ${{ github.event_name == 'schedule' }}
uses: actions/checkout@v4
with:
ref: dev

- name: Checkout current branch for build
if: ${{ github.event_name != 'schedule' }}
uses: actions/checkout@v4

- name: Pull unreal image ${{ matrix.UE_IMAGE }}
run: |
docker login ghcr.io -u ${{ SECRETS.UNREAL_DOCKER_PACKAGES_READ_USERNAME }} -p ${{ SECRETS.UNREAL_DOCKER_PACKAGES_READ_ACCESS_TOKEN }}
docker pull ghcr.io/epicgames/unreal-engine:${{ matrix.UE_IMAGE }}
- name: Make build & log locations
run: |
mkdir -p tmp/build
mkdir -p tmp/logs
- name: Set plugin information variables
run: |
SDK_PATH="$(pwd)"
echo "SDK_PATH=${SDK_PATH}" >> $GITHUB_ENV
SDK_NAME=`find "$SDK_PATH" -type f -name "*.uplugin" | sed -n -r "s/.*\/([-A-Za-z0-9_]+)\.uplugin/\1/p"`
echo "SDK_NAME=${SDK_NAME}" >> $GITHUB_ENV
SDK_VERSION=`sed -n -r 's/^ +\"VersionName\": \"([0-9]+.[0-9]+.[0-9]+)\",/\1/p' < "$SDK_PATH/$SDK_NAME/$SDK_NAME.uplugin"`
echo "SDK_VERSION=${SDK_VERSION}" >> $GITHUB_ENV
sed -i -r "s/^( +)(\"VersionName\": \"[0-9\.]+\",)/\1\2\n\1\"EngineVersion\": \"${{ matrix.UE_VERSION }}\",/g" "$SDK_PATH/$SDK_NAME/$SDK_NAME.uplugin"
- name: Build Plugin with Unreal Automation Tool in image ${{ matrix.UE_IMAGE }}
continue-on-error: true
run: |
docker run --rm -v "$(pwd):/mnt/source" ghcr.io/epicgames/unreal-engine:${{ matrix.UE_IMAGE }} sh -c "/home/ue4/UnrealEngine/Engine/Build/BatchFiles/RunUAT.sh BuildPlugin -TargetPlatforms="Linux" -Plugin="/mnt/source/${SDK_NAME}/${SDK_NAME}.uplugin" -Package="/mnt/source/build" -Rocket -enablecodeanalysis" 2>&1 | tee tmp/logs/UAT.log
- name: Expose log as artifact
uses: actions/upload-artifact@v4
with:
name: ${{ matrix.UE_IMAGE }}-UAT.log
path: ${{ ENV.SDK_PATH }}/tmp/logs/UAT.log

- name: Check build result
run: |
grep -i -q -E -- 'AutomationTool exiting with ExitCode=0' ${{ ENV.SDK_PATH }}/tmp/logs/UAT.log
BUILD_RESULT=$?
if [ ! 0 -eq $BUILD_RESULT ]; then
echo " ❌ Build failed for ${{ matrix.UE_IMAGE }}, see ${{ matrix.UE_IMAGE }}-UAT.log for more information. Potential causes below"
grep -i -E -- 'error' ${{ ENV.SDK_PATH }}/tmp/logs/UAT.log
grep -i -E -- 'warning' ${{ ENV.SDK_PATH }}/tmp/logs/UAT.log
grep -i -E -- 'ExitCode' ${{ ENV.SDK_PATH }}/tmp/logs/UAT.log
exit 666
fi
exit 0
25 changes: 13 additions & 12 deletions .github/workflows/selfhosted-poc.yml
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@@ -1,28 +1,29 @@
name: Selfhosted Runner Proof of Concept
name: Selfhosted POC
run-name: selfhosted-poc
on:
push:
branches: # Made towards the following
- ci/*
workflow_dispatch: {}

jobs:
ping-stage-test:
name: Ping stage backend
runs-on: [k8s]
container:
image: ubuntu:22.04
if: false
runs-on: ubuntu-latest
steps:
- name: Setup Tailscale
uses: tailscale/github-action@v2
with:
oauth-client-id: ${{ SECRETS.CI_TS_OAUTH_CLIENT_ID }}
oauth-secret: ${{ SECRETS.CI_TS_OAUTH_SECRET }}
tags: tag:ci
- name: Setup git
run: |
apt update
apt-get install -y git
git config --global --add safe.directory /__w/unreal-sdk/unreal-sdk
- name: Setup curl
run: |
apt update
apt-get install -y curl
- name: Checkout this repository
uses: actions/checkout@v3
uses: actions/checkout@v4

- name: Cat uplugin file
run: cat LootLockerSDK/LootLockerSDK.uplugin
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