We fucked up. Earth is dead. Time for planet B.
We carbon-credited our environment to death. We let AI make all decisions. We out-farmed ourselves out of arable land. Our sky is full of space junk. The water, the ice, the heat and the cold are all in the wrong places and most people are dying.
Somehow in the last years the world governments managed to put aside their differences and join forces to move Humanity to mars. The ultra rich wanted it all for themselves until they realized you can't run a city with just CEOs.
The goal of the game is to create a functioning colony while constantly receiving more refugees from Earth.
ℹ️ The game UI is not optimized for mobile phones. A landscape screen with at least 1280x800 is recommended.
In this global co-op game you're one of Mars' managers. Any number of players can join simultaneously to help deal with every day tasks like:
- Build houses for the refugees
- Welcome refugee ships and move them to houses
- Build varied buildings and collect resources from them
- Buildings can only be built next to your colony, or connected by paths
- Most buildings have a construction cost, a maintenance cost, and daily production value
- Collect resources so they are available to be used where they are needed.
You will face several problems:
- The more people are crammed together, the more likely riots emerge. When riots start, people will die.
- Without enough food, people will also riot and kill eachother.
- Natural disasters can occur that disrupt comms or destroy infrastructure
- Dust storms will cut communication off with that area
- You might need to decide to let some people out to save your residents
There's a chat function to communicate with other people currently online.
The map represents the planet Mars. There are 3 types of areas:
- Red tiles, aka "Open Plains" where you can build houses and solar plants
- Blue tiles around the mountains, or "Rocky areas" where you can build mines and nuclear plants
- White tiles, or "Glaciar" where you can harvest water
There are also the mountains where you can't build anything.
(it may take a moment to warm up the first time)
Run yarn
to install dependencies and then run yarn dev
to run the server locally.
Access the game client via http://localhost:3000/.
To build a production release, run yarn build
and then run it with yarn start
.
To create a zip of the game run yarn build
.