-
Notifications
You must be signed in to change notification settings - Fork 7
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Test the PR workflow for beadfamous? (#8)
* Test the PR workflow for beadfamous * Update test.frag
- Loading branch information
1 parent
2990c07
commit 705c3e0
Showing
1 changed file
with
60 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,60 @@ | ||
// trigger the github workflow again | ||
uniform float knob_1; | ||
#define A 1.66 + spectralRoughnessZScore != 0. ? 1.66 + spectralRoughnessZScore: 0.25 | ||
#define B (energyZScore * .05 + 1.) | ||
#define C (spectralRoughnessZScore > -.2 ? 1. : -1.) | ||
vec3 pal(float t) { | ||
vec3 b = vec3(.45); | ||
vec3 c = vec3(.35); | ||
return b + c*cos(6.28318*(t*vec3(1)+vec3(.7,.39, .2))); | ||
} | ||
|
||
float gyroid(vec3 p, float scale) { | ||
p *= scale; | ||
float bias = mix(1.1, 2.65, sin(iTime*.4 + p.x/3. + p.z/4.)*.5+.5)*A; | ||
float g = abs(dot(sin(p*1.01), cos(p.zxy*1.61)) - bias)/(scale*1.5)-.1; | ||
return g; | ||
|
||
} | ||
|
||
float scene(vec3 p) { | ||
float g1 = .7*gyroid(p, 4.); | ||
return g1; | ||
} | ||
|
||
vec3 norm(vec3 p) { | ||
mat3 k = mat3(p,p,p) - mat3(0.01); | ||
return normalize(scene(p) - vec3(scene(k[0]),scene(k[1]),scene(k[2]))); | ||
} | ||
|
||
void mainImage( out vec4 fragColor, in vec2 fragCoord ) { | ||
vec2 uv = (fragCoord-.5*iResolution.xy)/iResolution.y; | ||
vec3 init = vec3(iTime*.25*B,1.5,.3); | ||
vec3 cam = normalize(vec3(1., uv )); | ||
|
||
vec3 p = init; | ||
bool hit = false; | ||
for ( int i = 0; i < 100 && !hit; i++) { | ||
if (distance(p,init) > 8.) break; | ||
float d = scene(p); | ||
if (d*d < 0.00001) hit = true; | ||
p += cam*d; | ||
} | ||
vec3 n = norm(p); | ||
|
||
float ao = 1.-smoothstep(-.3,.75,scene(p+n*.4)) | ||
* smoothstep(-3.,3.,scene(p+n*1.)); | ||
|
||
float fres = -max(0., pow(.8-abs(dot(cam,n)), 3.)); | ||
vec3 vign = smoothstep(0.,1.,vec3(1.-(length(uv*.8)-.1))); | ||
vec3 col = pal(.1-iTime*.01 + p.x*.28 + p.y*.2 + p.z*.2); | ||
col = (vec3(fres)+col)*ao; | ||
col = mix(col, vec3(0.), !hit ? 1. : smoothstep(0.,8.,distance(p,init))); | ||
col = mix(vec3(0),col, vign+.1); | ||
col = smoothstep(0.,1.+.3*sin(iTime+p.x*4.+p.z*4.),col); | ||
|
||
vec3 hsl = rgb2hsl(col); | ||
hsl.x = fract(hsl.x + spectralCentroidMedian); | ||
col = hsl2rgb(hsl); | ||
fragColor = vec4(col,1.0); | ||
} |