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53 changes: 53 additions & 0 deletions
53
mods/lord/Core/base_classes/src/base_classes/ObjectState.lua
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local Storage = require("base_classes.ObjectState.Storage") | ||
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--- @class base_classes.ObjectState | ||
local ObjectState = { | ||
--- @private | ||
--- @type table<string,any> | ||
state_table = nil, | ||
} | ||
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--- @param object table Table of all state entries | ||
--- @return base_classes.ObjectState | ||
function ObjectState:new(object) | ||
local class = self | ||
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self = setmetatable({}, { __index = class }) | ||
self:load(object) | ||
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return self | ||
end | ||
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--- @param name string | ||
--- @return any | ||
function ObjectState:get_entry(name) | ||
return self.state_table[name] | ||
end | ||
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--- @param name string | ||
--- @param value any | ||
--- @return base_classes.ObjectState | ||
function ObjectState:set_entry(name, value) | ||
self.state_table[name] = value | ||
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return self | ||
end | ||
--- @param name string | ||
--- @return base_classes.ObjectState | ||
function ObjectState:del_entry(name) | ||
return self:set_entry(name, nil) | ||
end | ||
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--- @param object ObjectRef | ||
--- @return boolean | ||
function ObjectState:save(object) | ||
return Storage.set_state_of(object, self.state_table) | ||
end | ||
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--- @param object Player|Entity | ||
function ObjectState:load(object) | ||
self.state_table = Storage.get_state_of(object) | ||
end | ||
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return ObjectState |
46 changes: 46 additions & 0 deletions
46
mods/lord/Core/base_classes/src/base_classes/ObjectState/Storage.lua
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--- @static | ||
--- @class base_classes.ObjectState.Storage | ||
local Storage = {} | ||
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--- Obtains `ObjectState` from meta or object properties depending on whether `object` is a player or not | ||
--- @param object Player|Entity | ||
--- @return table | ||
function Storage.get_state_of(object) | ||
if not object then | ||
return | ||
end | ||
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return object:is_player() | ||
and minetest.deserialize(object:get_meta():get("object_state") or "return {}") | ||
or object:get_luaentity().object_state or {} | ||
end | ||
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--- Obtains `ObjectState` from meta or object properties depending on whether `object` is a player or not | ||
--- | ||
--- @param object Player|Entity a player or an entity to apply `ObjectState` to | ||
--- @param state_table table | ||
--- | ||
--- @return boolean success or not | ||
function Storage.set_state_of(object, state_table) | ||
if not object then | ||
return false | ||
end | ||
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local state_string = minetest.serialize(state_table) | ||
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if object:is_player() then | ||
local meta = object:get_meta() | ||
meta:set_string("object_state", state_string) | ||
else | ||
local entity = object:get_luaentity() | ||
if not entity then | ||
return false | ||
end | ||
entity.object_state = state_table | ||
end | ||
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return true | ||
end | ||
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return Storage |