Skip to content

XMTP client SDK for iOS applications written in Swift.

License

Notifications You must be signed in to change notification settings

losfelizengineering/xmtp-ios

 
 

Repository files navigation

XMTP-iOS

Lint Status

xmtp-ios provides a Swift implementation of an XMTP message API client for use with iOS apps.

Use xmtp-ios to build with XMTP to send messages between blockchain accounts, including DMs, notifications, announcements, and more.

To keep up with the latest SDK developments, see the Issues tab in this repo.

To learn more about XMTP and get answers to frequently asked questions, see the XMTP documentation.

x-red-sm

Quickstart and example apps built with xmtp-ios

  • Use the XMTP iOS quickstart app as a tool to start building an app with XMTP. This basic messaging app has an intentionally unopinionated UI to help make it easier for you to build with.

  • Use the XMTP Inbox iOS example app as a reference implementation to understand how to implement features following developer and user experience best practices.

Reference docs

View the reference
Access the Swift client SDK reference documentation.

Install with Swift Package Manager

Use Xcode to add to the project (File > Add Packages…) or add this to your Package.swift file:

.package(url: "https://github.com/xmtp/xmtp-ios", branch: "main")

Usage overview

The XMTP message API revolves around a message API client (client) that allows retrieving and sending messages to other XMTP network participants. A client must connect to a wallet app on startup. If this is the very first time the client is created, the client will generate a key bundle that is used to encrypt and authenticate messages. The key bundle persists encrypted in the network using an account signature. The public side of the key bundle is also regularly advertised on the network to allow parties to establish shared encryption keys. All of this happens transparently, without requiring any additional code.

import XMTPiOS

// You'll want to replace this with a wallet from your application.
let account = try PrivateKey.generate()

// Create the client with your wallet. This will connect to the XMTP `dev` network by default.
// The account is anything that conforms to the `XMTP.SigningKey` protocol.
let client = try await Client.create(account: account)

// Start a conversation with XMTP
let conversation = try await client.conversations.newConversation(with: "0x3F11b27F323b62B159D2642964fa27C46C841897")

// Load all messages in the conversation
let messages = try await conversation.messages()
// Send a message
try await conversation.send(content: "gm")
// Listen for new messages in the conversation
for try await message in conversation.streamMessages() {
  print("\(message.senderAddress): \(message.body)")
}

Create a client

A client is created with Client.create(account: SigningKey) async throws -> Client that requires passing in an object capable of creating signatures on your behalf. The client will request a signature in two cases:

  1. To sign the newly generated key bundle. This happens only the very first time when a key bundle is not found in storage.
  2. To sign a random salt used to encrypt the key bundle in storage. This happens every time the client is started, including the very first time.

Important
The client connects to the XMTP dev environment by default. Use ClientOptions to change this and other parameters of the network connection.

import XMTPiOS

// Create the client with a `SigningKey` from your app
let client = try await Client.create(account: account, options: .init(api: .init(env: .production)))

Create a client from saved keys

You can save your keys from the client via the privateKeyBundle property:

// Create the client with a `SigningKey` from your app
let client = try await Client.create(account: account, options: .init(api: .init(env: .production)))

// Get the key bundle
let keys = client.privateKeyBundle

// Serialize the key bundle and store it somewhere safe
let keysData = try keys.serializedData()

Once you have those keys, you can create a new client with Client.from:

let keys = try PrivateKeyBundle(serializedData: keysData)
let client = try Client.from(bundle: keys, options: .init(api: .init(env: .production)))

Configure the client

You can configure the client's network connection and key storage method with these optional parameters of Client.create:

Parameter Default Description
env dev Connect to the specified XMTP network environment. Valid values include .dev, .production, or .local. For important details about working with these environments, see XMTP production and dev network environments.

Configure env

// Configure the client to use the `production` network
let clientOptions = ClientOptions(api: .init(env: .production))
let client = try await Client.create(account: account, options: clientOptions)

Configure content types

You can use custom content types by calling Client.register. The SDK comes with two commonly used content type codecs, AttachmentCodec and RemoteAttachmentCodec:

Client.register(AttachmentCodec())
Client.register(RemoteAttachmentCodec())

To learn more about using AttachmentCodec and RemoteAttachmentCodec, see Handle different content types.

Handle conversations

Most of the time, when interacting with the network, you'll want to do it through conversations. Conversations are between two accounts.

import XMTPiOS
// Create the client with a wallet from your app
let client = try await Client.create(account: account)
let conversations = try await client.conversations.list()

List existing conversations

You can get a list of all conversations that have one or more messages.

let allConversations = try await client.conversations.list()

for conversation in allConversations {
  print("Saying GM to \(conversation.peerAddress)")
  try await conversation.send(content: "gm")
}

These conversations include all conversations for a user regardless of which app created the conversation. This functionality provides the concept of an interoperable inbox, which enables a user to access all of their conversations in any app built with XMTP.

Listen for new conversations

You can also listen for new conversations being started in real-time. This will allow apps to display incoming messages from new contacts.

Warning
This stream will continue infinitely. To end the stream, break from the loop.

for try await conversation in client.conversations.stream() {
  print("New conversation started with \(conversation.peerAddress)")

  // Say hello to your new friend
  try await conversation.send(content: "Hi there!")

  // Break from the loop to stop listening
  break
}

Start a new conversation

You can create a new conversation with any Ethereum address on the XMTP network.

let newConversation = try await client.conversations.newConversation(with: "0x3F11b27F323b62B159D2642964fa27C46C841897")

Send messages

To be able to send a message, the recipient must have already created a client at least once and consequently advertised their key bundle on the network. Messages are addressed using account addresses. By default, the message payload supports plain strings.

To learn about support for other content types, see Handle different content types.

let conversation = try await client.conversations.newConversation(with: "0x3F11b27F323b62B159D2642964fa27C46C841897")
try await conversation.send(content: "Hello world")

List messages in a conversation

You can receive the complete message history in a conversation by calling conversation.messages()

for conversation in client.conversations.list() {
  let messagesInConversation = try await conversation.messages()
}

List messages in a conversation with pagination

It may be helpful to retrieve and process the messages in a conversation page by page. You can do this by calling conversation.messages(limit: Int, before: Date) which will return the specified number of messages sent before that time.

let conversation = try await client.conversations.newConversation(with: "0x3F11b27F323b62B159D2642964fa27C46C841897")

let messages = try await conversation.messages(limit: 25)
let nextPage = try await conversation.messages(limit: 25, before: messages[0].sent)

Listen for new messages in a conversation

You can listen for any new messages (incoming or outgoing) in a conversation by calling conversation.streamMessages().

A successfully received message (that makes it through the decoding and decryption without throwing) can be trusted to be authentic. Authentic means that it was sent by the owner of the message.senderAddress account and that it wasn't modified in transit. The message.sent timestamp can be trusted to have been set by the sender.

The stream returned by the stream methods is an asynchronous iterator and as such is usable by a for-await-of loop. Note however that it is by its nature infinite, so any looping construct used with it will not terminate, unless the termination is explicitly initiated (by breaking the loop).

let conversation = try await client.conversations.newConversation(with: "0x3F11b27F323b62B159D2642964fa27C46C841897")

for try await message in conversation.streamMessages() {
  if message.senderAddress == client.address {
    // This message was sent from me
    continue
  }

  print("New message from \(message.senderAddress): \(message.body)")
}

Decode a single message

You can decode a single Envelope from XMTP using the decode method:

let conversation = try await client.conversations.newConversation(with: "0x3F11b27F323b62B159D2642964fa27C46C841897")

// Assume this function returns an Envelope that contains a message for the above conversation
let envelope = getEnvelopeFromXMTP()

let decodedMessage = try conversation.decode(envelope)

Serialize/Deserialize conversations

You can save a conversation object locally using its encodedContainer property. This returns a ConversationContainer object which conforms to Codable.

// Get a conversation
let conversation = try await client.conversations.newConversation(with: "0x3F11b27F323b62B159D2642964fa27C46C841897")

// Get a container
let container = conversation.encodedContainer

// Dump it to JSON
let encoder = JSONEncoder()
let data = try encoder.encode(container)

// Get it back from JSON
let decoder = JSONDecoder()
let containerAgain = try decoder.decode(ConversationContainer.self, from: data)

// Get an actual Conversation object like we had above
let decodedConversation = containerAgain.decode(with: client)
try await decodedConversation.send(text: "hi")

Request and respect user consent

Feature status

The user consent feature enables your app to request and respect user consent preferences. With this feature, another blockchain account address registered on the XMTP network can have one of three consent preference values:

  • Unknown
  • Allowed
  • Denied

To learn more, see Request and respect user consent.

Handle different content types

All of the send functions support SendOptions as an optional parameter. The contentType option allows specifying different types of content other than the default simple string standard content type, which is identified with content type identifier ContentTypeText.

To learn more about content types, see Content types with XMTP.

Support for other content types can be added by registering additional ContentCodecs with the client. Every codec is associated with a content type identifier, ContentTypeID, which is used to signal to the client which codec should be used to process the content that is being sent or received.

For example, see the Codecs available in xmtp-ios.

Send a remote attachment

Use the RemoteAttachmentCodec package to enable your app to send and receive message attachments.

Message attachments are files. More specifically, attachments are objects that have:

  • filename Most files have names, at least the most common file types.
  • mimeType What kind of file is it? You can often assume this from the file extension, but it's nice to have a specific field for it. Here's a list of common mime types.
  • data What is this file's data? Most files have data. If the file doesn't have data then it's probably not the most interesting thing to send.

Because XMTP messages can only be up to 1MB in size, we need to store the attachment somewhere other than the XMTP network. In other words, we need to store it in a remote location.

End-to-end encryption must apply not only to XMTP messages, but to message attachments as well. For this reason, we need to encrypt the attachment before we store it.

Create an attachment object

let attachment = Attachment(
  filename: "screenshot.png",
  mimeType: "image/png",
  data: Data(somePNGData)
)

Encrypt the attachment

Use the RemoteAttachmentCodec.encodeEncrypted to encrypt the attachment:

// Encode the attachment and encrypt that encoded content
const encryptedAttachment = try RemoteAttachment.encodeEncrypted(
	content: attachment,
	codec: AttachmentCodec()
)

Upload the encrypted attachment

Upload the encrypted attachment anywhere where it will be accessible via an HTTPS GET request. For example, you can use web3.storage:

func upload(data: Data, token: String): String {
  let url = URL(string: "https://api.web3.storage/upload")!
  var request = URLRequest(url: url)
  request.addValue("Bearer \(token)", forHTTPHeaderField: "Authorization")
  request.addValue("XMTP", forHTTPHeaderField: "X-NAME")
  request.httpMethod = "POST"

  let responseData = try await URLSession.shared.upload(for: request, from: data).0
  let response = try JSONDecoder().decode(Web3Storage.Response.self, from: responseData)

  return "https://\(response.cid).ipfs.w3s.link"
}

let url = upload(data: encryptedAttachment.payload, token: YOUR_WEB3_STORAGE_TOKEN)

Create a remote attachment

Now that you have a url, you can create a RemoteAttachment.

let remoteAttachment = try RemoteAttachment(
  url: url,
  encryptedEncodedContent: encryptedEncodedContent
)

Send a remote attachment

Now that you have a remote attachment, you can send it:

try await conversation.send(
	content: remoteAttachment,
	options: .init(
		contentType: ContentTypeRemoteAttachment,
		contentFallback: "a description of the image"
	)
)

Note that we’re using contentFallback to enable clients that don't support these content types to still display something. For cases where clients do support these types, they can use the content fallback as alt text for accessibility purposes.

Receive a remote attachment

Now that you can send a remote attachment, you need a way to receive a remote attachment. For example:

let messages = try await conversation.messages()
let message = messages[0]

guard message.encodedContent.contentType == ContentTypeRemoteAttachment else {
	return
}

const remoteAttachment: RemoteAttachment = try message.content()

Download, decrypt, and decode the attachment

Now that you can receive a remote attachment, you need to download, decrypt, and decode it so your app can display it. For example:

let attachment: Attachment = try await remoteAttachment.content()

You now have the original attachment:

attachment.filename // => "screenshot.png"
attachment.mimeType // => "image/png",
attachment.data // => [the PNG data]

Display the attachment

Display the attachment in your app as you please. For example, you can display it as an image:

import UIKIt
import SwiftUI

struct ContentView: View {
	var body: some View {
		Image(uiImage: UIImage(data: attachment.data))
	}
}

Handle custom content types

Beyond this, custom codecs and content types may be proposed as interoperable standards through XRCs. To learn more about the custom content type proposal process, see XIP-5.

Compression

Message content can be optionally compressed using the compression option. The value of the option is the name of the compression algorithm to use. Currently supported are gzip and deflate. Compression is applied to the bytes produced by the content codec.

Content will be decompressed transparently on the receiving end. Note that Client enforces maximum content size. The default limit can be overridden through the ClientOptions. Consequently a message that would expand beyond that limit on the receiving end will fail to decode.

try await conversation.send(text: '#'.repeat(1000), options: .init(compression: .gzip))

🏗 Breaking revisions

Because xmtp-ios is in active development, you should expect breaking revisions that might require you to adopt the latest SDK release to enable your app to continue working as expected.

XMTP communicates about breaking revisions in the XMTP Discord community, providing as much advance notice as possible. Additionally, breaking revisions in an xmtp-ios release are described on the Releases page.

Deprecation

Older versions of the SDK will eventually be deprecated, which means:

  1. The network will not support and eventually actively reject connections from clients using deprecated versions.
  2. Bugs will not be fixed in deprecated versions.

The following table provides the deprecation schedule.

Announced Effective Minimum Version Rationale
There are no deprecations scheduled for xmtp-ios at this time.

Bug reports, feature requests, and PRs are welcome in accordance with these contribution guidelines.

XMTP production and dev network environments

XMTP provides both production and dev network environments to support the development phases of your project.

The production and dev networks are completely separate and not interchangeable. For example, for a given blockchain account, its XMTP identity on dev network is completely distinct from its XMTP identity on the production network, as are the messages associated with these identities. In addition, XMTP identities and messages created on the dev network can't be accessed from or moved to the production network, and vice versa.

Important
When you create a client, it connects to the XMTP dev environment by default. To learn how to use the env parameter to set your client's network environment, see Configure the client.

The env parameter accepts one of three valid values: dev, production, or local. Here are some best practices for when to use each environment:

  • dev: Use to have a client communicate with the dev network. As a best practice, set env to dev while developing and testing your app. Follow this best practice to isolate test messages to dev inboxes.

  • production: Use to have a client communicate with the production network. As a best practice, set env to production when your app is serving real users. Follow this best practice to isolate messages between real-world users to production inboxes.

  • local: Use to have a client communicate with an XMTP node you are running locally. For example, an XMTP node developer can set env to local to generate client traffic to test a node running locally.

The production network is configured to store messages indefinitely. XMTP may occasionally delete messages and keys from the dev network, and will provide advance notice in the XMTP Discord community.

About

XMTP client SDK for iOS applications written in Swift.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • Swift 99.4%
  • Other 0.6%