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Update vgmstream to r1896 #390
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I mean, sure, I could import this, but I won't have anything to produce new builds with. |
I'm not sure what you mean by that? |
Remove stray team ID
Also, why did you do this manually? My regular process would have been to format-patch the upstream repository and apply the patches, modifying the code as necessary where the patches fail. |
Ahh, because I was still unfamiliar with the macOS edits to vgmstream; and of the build process. The patches looked old (they had dates of 2018) and being used to repos with lots more aged code, I wasn't sure it would work. That and I was personally impatient myself and wanted to challenge myself to "fix things myself" so I could get Sonic Superstars HCA files working. Once I did, thought it'd be a good idea to contribute back to upstream. |
I have updated past the snapshot you updated to, but in a branch. It would be most helpful if you could update the libvgmstream project file to include the new files, and reference the renames contained within the commit. There is also a new directory, However, I don't have a modern Mac to build for the App Store, so there won't be any binary updates for a few months, at least. |
By the way, for the future reference, format-patch generation should work from the last merged commit hash, which is on the long form version tag that I include with each update to vgmstream. |
Imports changes from r1896 of vgmstream.
I manually went through each file to find cases where the headers change slightly. I've tested on Zelda, Sonic, Metroid but not too many games.