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3. Data Types
Primary Data Asset that represents the Item in this plugin. This class contains all informations of the item and Soft References to be loaded by the Asset Manager.
This will be explained in a next page, but there's a table of the Asset Bundles used by Asset Manager to load the Soft References:
Property | Asset Bundle |
---|---|
Item Id | Data |
Item Object | SoftData |
Item Class | SoftData |
Item Name | Data |
Item Description | Data |
Item Type | Data |
Is Stackable | Data |
Item Value | Data |
Item Weight | Data |
Item Value | Data |
Item Weight | Data |
Item Icon | UI |
Item Image | UI |
Metadatas | Custom |
Relations | Custom |
The category/type of the item.
Possible values:
- None
- Consumable
- Armor
- Weapon
- Accessory
- Crafting
- Material
- Information
- Special
- Event
- Quest
- Junk
- Other
The ID of the Elementus Item Data, this structure is child of FPrimaryAssetId and it's used by the Asset Manager to manage the Elementus Item Data. The form of this ID is always: Item_ITEMID (ITEMID: Property ItemId from UElementusItemData).
Structure containing the Id, Quantity and Tags of an item. This is internally used to store the existing items of a inventory and also to perform modifications while trading, adding or removing items in the inventory. The plugin uses this structure as parameter to perform modifications in the inventory container.
Looking for the other pages of this documentation?
Check the upper right section of this wiki and expand this item: