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Optimize includes
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lucoiso committed Nov 30, 2022
1 parent 98d77ef commit 12319ac
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Showing 17 changed files with 40 additions and 40 deletions.
4 changes: 2 additions & 2 deletions Source/Private/Actions/GameFeatureAction_AddAbilities.cpp
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// Repo: https://github.com/lucoiso/UEModularFeatures_ExtraActions

#include "Actions/GameFeatureAction_AddAbilities.h"
#include "Components/GameFrameworkComponentManager.h"
#include "InputAction.h"
#include "ModularFeatures_InternalFuncs.h"
#include <Components/GameFrameworkComponentManager.h>
#include <InputAction.h>

void UGameFeatureAction_AddAbilities::OnGameFeatureActivating(FGameFeatureActivatingContext& Context)
{
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4 changes: 2 additions & 2 deletions Source/Private/Actions/GameFeatureAction_AddAttribute.cpp
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// Repo: https://github.com/lucoiso/UEModularFeatures_ExtraActions

#include "Actions/GameFeatureAction_AddAttribute.h"
#include "Components/GameFrameworkComponentManager.h"
#include "ModularFeatures_InternalFuncs.h"
#include "Runtime/Launch/Resources/Version.h"
#include <Components/GameFrameworkComponentManager.h>
#include <Runtime/Launch/Resources/Version.h>

void UGameFeatureAction_AddAttribute::OnGameFeatureActivating(FGameFeatureActivatingContext& Context)
{
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2 changes: 1 addition & 1 deletion Source/Private/Actions/GameFeatureAction_AddEffects.cpp
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// Repo: https://github.com/lucoiso/UEModularFeatures_ExtraActions

#include "Actions/GameFeatureAction_AddEffects.h"
#include "Components/GameFrameworkComponentManager.h"
#include "ModularFeatures_InternalFuncs.h"
#include <Components/GameFrameworkComponentManager.h>

void UGameFeatureAction_AddEffects::OnGameFeatureActivating(FGameFeatureActivatingContext& Context)
{
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10 changes: 5 additions & 5 deletions Source/Private/Actions/GameFeatureAction_AddInputs.cpp
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// Repo: https://github.com/lucoiso/UEModularFeatures_ExtraActions

#include "Actions/GameFeatureAction_AddInputs.h"
#include "EnhancedInputSubsystems.h"
#include "InputMappingContext.h"
#include "Components/GameFrameworkComponentManager.h"
#include "GameFramework/PlayerController.h"
#include "Engine/LocalPlayer.h"
#include "ModularFeatures_InternalFuncs.h"
#include <EnhancedInputSubsystems.h>
#include <InputMappingContext.h>
#include <Components/GameFrameworkComponentManager.h>
#include <GameFramework/PlayerController.h>
#include <Engine/LocalPlayer.h>

void UGameFeatureAction_AddInputs::OnGameFeatureActivating(FGameFeatureActivatingContext& Context)
{
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2 changes: 1 addition & 1 deletion Source/Private/Actions/GameFeatureAction_SpawnActors.cpp
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// Repo: https://github.com/lucoiso/UEModularFeatures_ExtraActions

#include "Actions/GameFeatureAction_SpawnActors.h"
#include "Components/GameFrameworkComponentManager.h"
#include <Components/GameFrameworkComponentManager.h>

void UGameFeatureAction_SpawnActors::OnGameFeatureActivating(FGameFeatureActivatingContext& Context)
{
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2 changes: 1 addition & 1 deletion Source/Private/ModularFeatures_ExtraActions.cpp
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// Repo: https://github.com/lucoiso/UEModularFeatures_ExtraActions

#include "ModularFeatures_ExtraActions.h"
#include "Modules/ModuleManager.h"
#include <Modules/ModuleManager.h>

void FModularFeatures_ExtraActionsModule::StartupModule()
{
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10 changes: 5 additions & 5 deletions Source/Private/ModularFeatures_InternalFuncs.h
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#pragma once

#include "CoreMinimal.h"
#include "AbilitySystemComponent.h"
#include "AbilitySystemInterface.h"
#include <CoreMinimal.h>
#include <AbilitySystemComponent.h>
#include <AbilitySystemInterface.h>
#include <EnhancedInputComponent.h>
#include <GameFramework/Controller.h>
#include "Interfaces/MFEA_AbilityInputBinding.h"
#include "EnhancedInputComponent.h"
#include "GameFramework/Controller.h"
#include "LogModularFeatures_ExtraActions.h"
#include "MFEA_Settings.h"

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4 changes: 2 additions & 2 deletions Source/Public/Actions/GameFeatureAction_AddAbilities.h
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#pragma once

#include "CoreMinimal.h"
#include "GameplayAbilitySpec.h"
#include <CoreMinimal.h>
#include <GameplayAbilitySpec.h>
#include "Actions/GameFeatureAction_WorldActionBase.h"
#include "GameFeatureAction_AddAbilities.generated.h"

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2 changes: 1 addition & 1 deletion Source/Public/Actions/GameFeatureAction_AddAttribute.h
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#pragma once

#include "CoreMinimal.h"
#include <CoreMinimal.h>
#include "Actions/GameFeatureAction_WorldActionBase.h"
#include "GameFeatureAction_AddAttribute.generated.h"

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6 changes: 3 additions & 3 deletions Source/Public/Actions/GameFeatureAction_AddEffects.h
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#pragma once

#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "GameplayEffectTypes.h"
#include <CoreMinimal.h>
#include <GameplayTagContainer.h>
#include <GameplayEffectTypes.h>
#include "Actions/GameFeatureAction_WorldActionBase.h"
#include "GameFeatureAction_AddEffects.generated.h"

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8 changes: 4 additions & 4 deletions Source/Public/Actions/GameFeatureAction_AddInputs.h
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#pragma once

#include "CoreMinimal.h"
#include "InputTriggers.h"
#include "EnhancedInputComponent.h"
#include "GameplayAbilitySpec.h"
#include <CoreMinimal.h>
#include <InputTriggers.h>
#include <EnhancedInputComponent.h>
#include <GameplayAbilitySpec.h>
#include "Actions/GameFeatureAction_WorldActionBase.h"
#include "GameFeatureAction_AddInputs.generated.h"

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2 changes: 1 addition & 1 deletion Source/Public/Actions/GameFeatureAction_SpawnActors.h
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#pragma once

#include "CoreMinimal.h"
#include <CoreMinimal.h>
#include "Actions/GameFeatureAction_WorldActionBase.h"
#include "GameFeatureAction_SpawnActors.generated.h"

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8 changes: 4 additions & 4 deletions Source/Public/Actions/GameFeatureAction_WorldActionBase.h
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#pragma once

#include "CoreMinimal.h"
#include "GameFeatureAction.h"
#include "GameFeaturesSubsystem.h"
#include "Components/GameFrameworkComponentManager.h"
#include <CoreMinimal.h>
#include <GameFeatureAction.h>
#include <GameFeaturesSubsystem.h>
#include <Components/GameFrameworkComponentManager.h>
#include "GameFeatureAction_WorldActionBase.generated.h"

class UGameInstance;
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8 changes: 4 additions & 4 deletions Source/Public/Interfaces/MFEA_AbilityInputBinding.h
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#pragma once

#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "GameplayAbilitySpec.h"
#include "GameplayTagContainer.h"
#include <CoreMinimal.h>
#include <UObject/Interface.h>
#include <GameplayAbilitySpec.h>
#include <GameplayTagContainer.h>
#include "MFEA_AbilityInputBinding.generated.h"

/**
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2 changes: 1 addition & 1 deletion Source/Public/LogModularFeatures_ExtraActions.h
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#pragma once

#include "Logging/LogMacros.h"
#include <Logging/LogMacros.h>

/**
*
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4 changes: 2 additions & 2 deletions Source/Public/MFEA_Settings.h
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#pragma once

#include "CoreMinimal.h"
#include "Engine/DeveloperSettings.h"
#include <CoreMinimal.h>
#include <Engine/DeveloperSettings.h>
#include "MFEA_Settings.generated.h"

/**
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2 changes: 1 addition & 1 deletion Source/Public/ModularFeatures_ExtraActions.h
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#pragma once

#include "Modules/ModuleInterface.h"
#include <Modules/ModuleInterface.h>

/**
*
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