PIC/FLIP/APIC fluid simulation library with a built-in bidirectional path tracer and a Maya plugin.
libfluid uses CMake and requires a C++17-compliant compiler. Building has been tested on Visual Studio 2019 and g++ 8.1.0. The library itself does not require any extra dependencies. libfluid also includes a bidirectional path tracer that is built if FLUID_BUILD_RENDERER
is ON
.
The repository also includes a testbed, which is built depending on the value of FLUID_BUILD_TESTBED
(ON
by default). The testbed requires GLU
and GLFW
.
The building of the Maya plugin is dependent on the variable FLUID_BUILD_MAYA_PLUGIN
. The variable FLUID_MAYA_DEVKIT_PATH
should be set to point to the Maya devkit directory that contains the include
and lib
directories.
Note: these controls may or may not be up-to-date. See key_callback()
in main.cpp
for controls actually implemented in the testbed.
Key | Description |
---|---|
Enter | Start / pause fluid simulation |
R | Reset simulation |
Spacebar | Step simulation |
P | Toggle particle visualization |
C | Toggle cell occupation visualization |
F | Toggle face velocity visualization |
M | Toggle mesh visibility |
A | Toggle APIC debug visualization |
F1 | Cycle particle visualization mode |
F2 | Cycle mesh visualization mode |
F3 | Save fluid mesh to mesh.obj |
F4 | Save particles to points.txt |
5 | Set simulation setup 4 |
6 | Set simulation setup 3 |
7 | Set simulation setup 2 |
8 | Set simulation setup 1 |
9 | Set simulation setup 0 |
Key | Description |
---|---|
V | Toggle render preview visibility |
S | Start / pause render preview sampling |
0 | Load current water simulation for rendering |
1 | Load Cornell box scene for rendering |
2 | Load glass sphere scene for rendering |
F5 | Render high-resolution high-sample-count image to test.ppm |
F6 | Save render preview to test.ppm |
rlguy/GridFluidSim3D
helped a lot for the solver implementation.nepluno/apic2d
is a good reference of the general algorithm.