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Fails to run on OpenGL #1

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CrusoeDaWolf opened this issue Jul 16, 2016 · 5 comments
Open

Fails to run on OpenGL #1

CrusoeDaWolf opened this issue Jul 16, 2016 · 5 comments

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@CrusoeDaWolf
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Whenever running MassFX on OpenGL, it seems to fail with this error on every enabled effect:

0(43) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2)"
0(43) : error C1115: unable to find compatible overloaded function "texelFetch(sampler2D, ivec2)"
(0) : error C2003: incompatable options for link

@luluco250
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I will look into it, what effects were enabled?

I think I had played OpenGL games before with it enabled, but just in case I'll test it again.
Might also be a ReShade bug (which would be fixed in the next version, there was a similar error report a while ago in the forums).

In any case it's about time I updated MassFX here on GitHub, right? Might as well do it together with this fix.

@CrusoeDaWolf
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HDR, Lookup, Bloom, and Vignette are enabled. By the way, the bloom and HDR look amazing in this mod. Outstanding work on those shaders! c:

@luluco250
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Thanks, I've actually made a standalone version of it for ReShade 3.0 if
you're interested.

2016-07-18 21:19 GMT-03:00 CrusoeDaWolf notifications@github.com:

HDR, Lookup, Bloom, and Vignette are enabled. By the way, the bloom and
HDR look amazing in this mod. Outstanding work on those shaders! c:


You are receiving this because you commented.
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@CrusoeDaWolf
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CrusoeDaWolf commented Jul 21, 2016

Sure. Would love to try it out. Also, where can I get the ReShade 3.0 Alpha or beta or whatever version it is?

EDIT: Found out on the forums. Never mind xP

@CrusoeDaWolf
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I just tested it with Zandronum rendering in OpenGL. It failed as I expected. :c

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