Skip to content

lunkhound/nvidia-texture-tools

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

NVIDIA Texture Tools

The NVIDIA Texture Tools is a collection of image processing and texture manipulation tools, designed to be integrated in game tools and asset processing pipelines.

The primary features of the library are mipmap and normal map generation, format conversion and DXT compression.

How to build (Windows)

Open project/vc12/thekla.sln using Visual Studio.

Solutions for previous versions are also available, but they may not be up to date.

How to build (Linux/OSX)

Use cmake and the provided configure script:

$ ./configure
$ make
$ sudo make install

Using NVIDIA Texture Tools

To use the NVIDIA Texture Tools in your own applications you just have to include the following header file:

src/nvimage/nvtt/nvtt.h

And include the nvtt library in your projects.

The following file contains a simple example that shows how to use the library:

src/nvimage/nvtt/compress.cpp

Detailed documentation of the API can be found at:

http://code.google.com/p/nvidia-texture-tools/wiki/ApiDocumentation

About

Texture processing tools with support for Direct3D 10 and 11 formats.

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C++ 87.9%
  • C# 3.1%
  • C 2.9%
  • Cuda 2.8%
  • Objective-C 1.7%
  • CMake 1.6%