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Split out fill_map function
🛠️ Build All #31: Commit 0efbc88 pushed by lw64
May 10, 2024 18:26 8m 47s dynamic
May 10, 2024 18:26 8m 47s
Rename CollisionChunk to EditorCollisionChunk
🛠️ Build All #30: Commit cf717d8 pushed by lw64
May 10, 2024 14:57 10m 30s dynamic
May 10, 2024 14:57 10m 30s
Generate collision with correct height
🛠️ Build All #29: Commit 623f9c7 pushed by lw64
May 10, 2024 14:33 9m 14s dynamic
May 10, 2024 14:33 9m 14s
Finish chunked dynamic collisions
🛠️ Build All #28: Commit 4556f8f pushed by lw64
April 5, 2024 15:14 23m 47s dynamic
April 5, 2024 15:14 23m 47s
add chunk-system
🛠️ Build All #27: Commit 90d78e9 pushed by lw64
March 27, 2024 14:17 1m 31s dynamic
March 27, 2024 14:17 1m 31s
Fix editor mode
🛠️ Build All #26: Commit be00711 pushed by lw64
March 26, 2024 17:00 18m 53s dynamic
March 26, 2024 17:00 18m 53s
Fix off-center issue and rename some variables
🛠️ Build All #25: Commit d3b097f pushed by lw64
March 13, 2024 23:26 17m 34s dynamic
March 13, 2024 23:26 17m 34s
WIP: Rewrite dynamic collision
🛠️ Build All #24: Commit 2ba52c8 pushed by lw64
February 7, 2024 00:38 28m 13s dynamic
February 7, 2024 00:38 28m 13s
Enforce collision initialization through build_collision. Strip camer…
🛠️ Build All #23: Commit d720d55 pushed by TokisanGames
January 19, 2024 11:39 2m 31s dynamic
January 19, 2024 11:39 2m 31s
Finish non-editor dynamic collision
🛠️ Build All #22: Commit 25c9c5a pushed by lw64
January 17, 2024 18:53 1m 41s dynamic
January 17, 2024 18:53 1m 41s
Fix doubled collision shapes
🛠️ Build All #21: Commit ecc5292 pushed by lw64
January 17, 2024 16:46 2m 23s dynamic
January 17, 2024 16:46 2m 23s
Fixup rebase
🛠️ Build All #20: Commit 553da7a pushed by lw64
January 13, 2024 14:16 33m 21s dynamic
January 13, 2024 14:16 33m 21s
Adjust types, rename & rearrange vars/functions
🛠️ Build All #19: Commit 6807c9a pushed by TokisanGames
January 3, 2024 22:16 3m 0s dynamic
January 3, 2024 22:16 3m 0s
Use enum collision_mode instead of individual bools
🛠️ Build All #18: Commit a5f3850 pushed by lw64
January 3, 2024 15:18 2m 44s dynamic
January 3, 2024 15:18 2m 44s
Fix issues and implement collision shape caching
🛠️ Build All #17: Commit 4c7b7c5 pushed by lw64
January 3, 2024 14:13 19m 40s dynamic
January 3, 2024 14:13 19m 40s
terrain: Make dynamic collision more efficient and fix bug
🛠️ Build All #16: Commit ab616ac pushed by lw64
December 17, 2023 12:57 32m 47s dynamic
December 17, 2023 12:57 32m 47s
terrain: Make collision dynamic
🛠️ Build All #15: Commit de592db pushed by lw64
December 17, 2023 01:05 33m 37s dynamic
December 17, 2023 01:05 33m 37s
editor: move baking tools into its own menu
🛠️ Build All #14: Commit a95f9cf pushed by TokisanGames
November 27, 2023 03:54 17m 11s menu
November 27, 2023 03:54 17m 11s
editor: move baking tools into its own menu
🤖 Android Builds #14: Commit a95f9cf pushed by TokisanGames
November 27, 2023 03:54 1m 14s menu
November 27, 2023 03:54 1m 14s
editor: move baking tools into its own menu
🤖 Android Builds #13: Commit d78e8d0 pushed by lw64
November 26, 2023 00:31 6m 10s menu
November 26, 2023 00:31 6m 10s
editor: move baking tools into its own menu
🛠️ Build All #13: Commit d78e8d0 pushed by lw64
November 26, 2023 00:31 27m 47s menu
November 26, 2023 00:31 27m 47s
Terrain3DStorage: Add get_normal() utility function
🤖 Android Builds #12: Commit 237b121 pushed by TokisanGames
November 20, 2023 04:22 6m 52s normal
November 20, 2023 04:22 6m 52s
Terrain3DStorage: Add get_normal() utility function
🛠️ Build All #12: Commit 237b121 pushed by TokisanGames
November 20, 2023 04:22 30m 33s normal
November 20, 2023 04:22 30m 33s
fixup! Terrain3DStorage: Add get_normal() utility function
🤖 Android Builds #11: Commit 93d5e48 pushed by lw64
November 19, 2023 20:14 1m 58s normal
November 19, 2023 20:14 1m 58s
fixup! Terrain3DStorage: Add get_normal() utility function
🛠️ Build All #11: Commit 93d5e48 pushed by lw64
November 19, 2023 20:14 1m 55s normal
November 19, 2023 20:14 1m 55s